Frank was one of my very favourite platform games for the Spectrum. Despite the overplayed genre the game stood out by dint of its great sense of humour. The graphics had some marvelously detailed touches. and there was enough originality about the gameplay to make it fun. The conversion to the CPC is competent, but completely humorless. Whilst the gameplay has been faithfully reproduced, and the graphics are just as attractive the little details have been forgotten. Frank still skids on patches of ice, but the horrified expression on his face has gone. The sound effects are also not as good as the original, which is an incredible achievement when you come to think about it. The biggest loss of all is that when Frank gets electric shocks, instead of his little eyes bugging in and out there is not even the slightest change of expression. Still, the game is very playable. It differs from the normal platform games in that Frank can only drop downwards, using ledges, stairs or fireman's poles. To get back up he has to bounce using springs. There are 50 screens, which alternate in type. In the first the objective is to collect all the body parts to make a monster. You have to avoid the mandatory nastier nasties to do so, and the screens get more complex and harder to play as the game progresses. The second screen, following the plot of various Hammer movies, is where you destroy the monster again. This is reminiscent of a Kong game - you start at the bottom and make your way to the top avoiding barrels, creatures etc.  
Tony Kendle , Popular Computing Weekly
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