★ AMSTRAD CPC ★ GAMESLIST ★ FLY SPY (c) MASTERTRONIC ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

This game was written by a total lunatic. This interesting snippet of information is contained in the cassette inlay and refers to Richard Aplin, who is responsible for both the game and its instructions. However, if the game is anything to go by then lunacy is a highly desirable state for a programmer - it's excellent.

You control a helicopter that has to solve puzzles and overcome obstacles in a maze of tunnels, rooms and shafts, in order to ummm... well... you know how these scenarios go. Anyway the idea is to win, right? The playing area is well designed with excellent use of colour, well-defined features, devious puzzles and attractive scenery.

The helicopter is a very advanced little dream machine with lots of capabilities. You don't have to worry about bumping into walls, floors or ceilings with it. As well as flying freely around you can use, pick up and drop objects, get help, look at the game clock, commit suicide, fire a laser and pause the game. It also has gauges to indicate fuel, battery, score, lives, objects carried and a device counter.

There are several types of object that can be picked up including fuel, ammo, telekeys, bombs and oxygen. You can carry only four at once and you also face a weight restriction. Objects have different weights, and if you overload the chopper it will be unable to fly or will ascend very slowly. When and how to use most objects is pure common sense but experimentation as always is still needed.

The game is full of dangers that can sap the battery power; a life is lost if it reaches zero. You're also in trouble if you run out of fuel, because then you can't fly. Most of these just have to be avoided, but some can be overcome if you use the right object.

The puzzles consist of locked doors, one-way doors, things that have to be shot, switches to throw, bombs to explode and so on. If you seem to be stuck then just search around for a switch or something to shoot at. Another important feature is the teleport stations.

To teleport you need a telekey and the code of the station you want to go to. These are written into the scenery, along with a lot of other messages from the programmer, and are revealed as you activate certain things in the game. If you get the code correct you enter a sub-game which has to be completed in order to complete the transfer. It's a terrific version of Centipede, which could easily be modified into a budget game in its own right.

Another nice feature is a transmodulator that allows you to change an object into fuel, ammo or a battery. There's an option to speed up the action but the slow mode should be fine for most people. You can also log the copter's position at certain points so that if you die you don't return all the way to the start.

The graphics are excellent, even down to the sub-game. The sound includes rotor noise and some wacky-sounding title music. The puzzles and exploration aren't too tough but there's enough complication to keep you plugging away for a good while. A superb budget title that you'll love from the start.

SECOND OPINION

Excellent graphics, gratifying sound, superb gameplay, magnificent price, lunatic programmer, cute helicopter and centipede as well. What a wonderful game!

RpM

  • FIRST-DAY TARGET SCORE : 2,000
  • GREEN SCREEN VIEW : Clear and lovely.

The Verdict

GRAPHICS : 87%

  • Excellent use of colour.
  • Well-designed features and scenery.

SON ICS : 60%

  • Nice rotor noise and title music.

GRAB FACTOR : 85%

  • Easy puzzles to get you into things.
  • Great sense of humour in messages.
  • Control and menu systems can be awkward.

STAYING POWER : 84%

  • Plenty of problems to keep you going.
  • Too tough in places where small mistake: can cost you dear.

AA RATING : 87%

  • It's even got a good sub-game and all for £2.

BW, AA

FLY SPY
(c) MASTERTRONIC

AUTHOR: Richard APLIN (Thanx to James, Andy, Beth, Gwr, Dave, Kate, Juu, Chris, The Cat, and My Parents..)

★ NOTE: Jeu d'arcade "style Sorcery", vous devrez parcourir différents tableaux en collectant différents objets et en évitant les pièges qui vous guettent. Téléportation, savant fou ; tout pour faire un bon logiciel vendu également 29,90 F.

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SORCERY LIKE , TAPE
★ LiCENCE: COMMERCIALE

 



★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» Fly  Spy    (Release  TAPE-MAD)    ENGLISHDATE: 2019-01-13
DL: 285
TYPE: image
SiZE: 904Ko
NOTE: Uploaded by CPCLOV ; w1973*h1199

Dumps disks:
» Fly  Spy    (2012-02-24)    NICHDATE: 2023-01-29
DL: 151
TYPE: ZIP
SiZE: 31Ko
NOTE: Dumped/uploaded by Nicholas CAMPBELL ; Extended DSK/40 Cyls
.HFE: Χ
 
» Fly  Spy    (2013-01-16)    CNGSOFTDATE: 2014-02-13
DL: 368
TYPE: ZIP
SiZE: 31Ko
NOTE: 7 Cyls
.HFE: Χ
 
» Fly  Spy    BEST-CHRISDATE: 2019-07-19
DL: 344
TYPE: ZIP
SiZE: 30Ko
NOTE: 40 tracks
.HFE: Χ
.DSK: √
 
» Fly  Spy    XORDATE: 2015-07-02
DL: 344
TYPE: ZIP
SiZE: 39Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Fly  Spy    ENGLISHDATE: 2020-12-06
DL: 406
TYPE: ZIP
SiZE: 39Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; Spectrum loader algorithm; CSW2CDT-20191102
.LOG: √

Media/Support:
» Fly  Spy    (Release  TAPE-MAD)    ENGLISHDATE: 2017-12-07
DL: 160
TYPE: image
SiZE: 111Ko
NOTE: Scan by Pinace ; w1205*h756

Notice d'utilisation:
» Fly  Spy    (Release  TAPE-MAD)    ENGLISHDATE: 2022-08-27
DL: 285
TYPE: PDF
SiZE: 1268Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.732-desktop/c
Page créée en 018 millisecondes et consultée 3078 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.