★ AMSTRAD CPC ★ GAMESLIST ★ FIRST PAST THE POST (c) CULT ★ |
]I rubbed my hands in glee when I took a first look at First Past The Post... No complex wargame this: Just another example of that rare but persistent breed - the text-based strategy game. The player is In competition with three other trainers whose performance records can be called up. You are already in possession of a stable of race worthy horses. Each meeting runs three races: the one mile, the two mile and the throe mile. Before the race starts, there Is an opportunity to see the odds placed on each horse by tire hookies and to place one bet. The odds assigned may follow a logic Interna! to the computer, but to me they seemed completely random. The race itself is run in glorious dual-pixel animation, with your own horses highlighted In white and those of the rival trainers an anonymous black. They gallop at leisurely speed along a practically featureless course, generating a boredom that Is almost unbearable. In the end, I resorted to readings book while the race was on. If a white horse has been frozen midgallop at the finishing post, then it's one of yours and you've won. Unreallstically, no credit is given for second or third place. If you happened to back the winner, you get the appropriate pay out. II one of your horses won, you get some prize money, Then if's onto the next race, At the end of the day, a league table of trainers Is shown. Points are awarded on the basis of an unexplained system. Next, the player has the opportunity to sell a horse from the stable. A single horse is also offered for safe, with a price tag attached- Little judgement is called for; the animal Is an unknown quantity, with no history. The horses carry their records on Into subsequent meetings which Is when the game first calls for a degree of strategic thought The logic is basic - keep entering horses for tie races they've shewn they can do well at Maybe something interesting happens at the and of the season and perhaps variety and humour pop up unexpectedly if you persevere for long enough. After an interminable game, however, I got the impression that it was like this all the way through. It certainly tailed to inspire any spark of interest or curiosity In me. The absence of incentive to play First Past the Post for mare than an hour leaves it with nothing to recommend itseit, even at a budget price.
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Page créée en 132 millisecondes et consultée 1537 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |