| ★ AMSTRAD CPC ★ GAMESLIST ★ FIRE AND FORGET 1 (c) TITUS ★ |
| A100% | Amstrad Action![]() | TILT |
War threatens to destroy the world (colleagues famine, death and pestilence are off playing bridge with a tourist) and only you can save it in Thunder Master. Thunder Master is a heavily armed and armoured car. with a very high fuel consumption. If you want to read a scenario that contains loads of words like giga, turbo, pico and references to the greek alphabet then you've come to the right place.
The screen display is made up of a roadway that comes towards you with your car in the centre and there's also your score, fuel, war and speed shown above it. Before play begins you can choose a difficulty level and then a war is selected. The difficulty levels are basically medium, hard and very hard. There are several wars at each difficulty level. In each war you'll encounter many different opponents who have a one objective. to blow you apart. Your foes are helicopters, tanks and bunkers There are other hazards like rocks, mines and barbed wire. To increase your fuel supply you drive over cones. Points are awarded for the collection or destruction of each, and are lost if you go Aaboom. Digitised effects are uncommon in games and whole tunes are distinctly rare. Fire ana Forget has a title tune that's digitised. Some hits are played reasonably well, but there are some sections of it that are diabolical. Sound effects in the game are good too. The graphics are big. colourful and fast., but they leap out of the screen at you rather than come towards you. It looks good, sounds good and has plenty of fast and furious action. Unfortunately the gameplay lacks depth: shoot things, avoid things and shoot some more. If you just want some mindless blasting the it's good, but if your brain likes the occasional bit of exercise it won't get any here. FIRST DAY TARGET: Complete three wars on medium difficulty GBH, AA |
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Page créée en 321 millisecondes et consultée 6904 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |