★ AMSTRAD CPC ★ GAMESLIST ★ FAST FOOD (c) CODEMASTERS ★ |
AMSTAR | AMSTRAD ACTION |
Yes. it's that loveable funster (!) eggain. Dizzy, the Oliver Twins Pension Fund. Did you think such an eggciting character could stay away from the screen for more than a month? Of course not. Eyes down for a full plate: here's Fast Food. This is no ordinary 'Dizzy' game, though, and no longer is he confined to desert islands (shame!) and the like. He's out and about ana living at Hampton Court. Well, maybe not Hampton Court eggsactlv. but a system of mazes he runs around munching all in his path. The aim :s to consume all manner of high fat and low fibre items before assorted meanies put him on a diet for the rest of eggsistence. Sound familiar? Of course it does! Dizzy has got Pac Man-ids! This disease, usually fatal, causes the unwitting sufferer to charge around labyrinths in search of said objects until such time as he or she is caught and eggsterminated by an ever increasing host of pursuers. The disease can even be passed on to anyone eggsperiencing eggsposure to such a game, resulting ia one of two states. If it is a bad case (a duff imitation not fit for human consumption), then the result is massive boredom; and in rare cases fa novei twist on a classic idea), complete and utter obsession. Fast Food is an eggsample of the latter, a really original arrangement of a ooncept that by all rights should have given up the ghost, and be pushing up the daisies long, long ago. It. has that one vital ingredient so often lacking: yokes. This humour is supplied by the eggstra special host Dizzy himself, of coursc, offering your review er the chance for some eggscrutiating puns. Dizzy quite simply has to neggotiate the mazes and eat the various food stuffs he finds there. The menu is not large, varying from hamburgers to milkshakes, jars of relish to roast chickens. (Aha! So Dizzy is a cannibal! Doesnt he know where eggs come from - and I don't mean Tesco's?) Moral outrage aside, the purpose of eating all this "wholesome fare is to gain points, and a couple of kilos into the bargain. That is the entire focus of toe game. No killing, no rescue, just a chance to score more points than any one else and to boost your eggo.
The first tew levels are as easy as even an egg wearing boxing gloves could wish. With no-one trying to eggsteminate him it's just a case of getting used to how the mazes work and what effect the special items thai appear have. Eat the green rhubarb and you speed up (well, you would, wouldn't you?), red rhubarb and slow down (huh?). Others such as red relish makes your pursuers freeze, while green makes you invulnerable to theii touch. As you progress not only do the mazes get more difficult, but the numbers and doggedness of chasers, all suffering from omelette frenzy, increases. Every move becomes more frantic as you feel you've leapt out of the fry ing pan (sorry Dizzy) into the fire. The whole game eggsudes a refreshingly self-mocking air. The soundtrack eggshibits the now traditional synthesiser! speech, as always more synthesised than speech, and a tune that runs throughout the entire game. It's not eggsactly eggsciting. but its slapstick fit the game tike an egg cosy. Neil Adainson's graphics also have a yokiness about them that make the game fun to watch as well as to play. Incidental details to the game itself such as the side illustration is a fitting eggsample. Little Dizzy is seen eggscaping Bonzo: Fido, Pipa and Wiza (the pursuers) with a look of slight concern on his face. In fact eggstreme terror would be a better phrase. On screen the action is clear and bright, with even the fine detail such as Dizzy's little red weliies and gloves waggling around like mad whenever he runs (too much of that green rhubarb!). So Fast Food is an eggception to the rule that you cant revive a old idea and make it eggsciting and enjoyable. The range of difficulty is such that young and old gamers can all play and find a challenge, without needing superfast reflexes or being an egghead. The fresh style of presentation and lightness of touch making it must for Pac fans and Dizzy eggsperts alike. TW, AA |
|
Page créée en 324 millisecondes et consultée 4199 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |