★ AMSTRAD CPC ★ GAMESLIST ★ ENTERPRISE (c) MELBOURNE HOUSE ★

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Lost in space? You will be when you play Enterprise, the latest budget re-release from Mastertronic. It's another of those space trading games where you fly around the galaxy trading goods with interstellar lifeforms. Buy cheap and sell dear. All the fun o! the stock-market, only in outer space.

Enterprise is an Elite clone, but doesn't touch it in gameplay. The goods traded are simply called Class A minerals. Class B minerals and so on through to Class P minerals. There are reputed to be five billion planets to visit, but in practice these are all the same. In Elite, all the planets have unique names, descriptions, population data, and various other factors that add interest and character to the game. Here you just have the barest information to go on.

The most important aspect that's missing from the game is a combat section. There are no pirates to fight off, no traders to ambush, and generally nothing to do Outer space is thus extremely boring. Once you come out of hyperspace it's simply a case of flying toward a planet, and twiddling your thumbs till you get there.

The best part of the game is when you land on a planet and meet an alien. A little animated face appears and 'talks'to you. It tries to reply intelligently to your sentences, with varying degrees of sucess. It can be quite amusing for a while. General chit-chat doesn't achieve anything though, and certain necessary key phrases are brought up by pressing the function keys. These include lines which actually get things done, like asking: "How much is your fuel?"

Enterprise may keep you amused for an hour or two. It's fairly well programmed and has some nice graphical touches. There isn't enough depth or atmosphere to keep your interest for much longer than that, though.

AW, AA

ENTERPRISE
(c) MELBOURNE HOUSE

Developper: IC&D
Program: Tim Ansell
Cover Illustration (Mastertronic Plus): David John Rowe

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , SIMULATION GAME , FUTURISTIC , WAR GAME , SIMULATION GAME
★ LiCENCE: COMMERCIALE
★ RERELEASE: MASTERTRONIC
★ COLLECTION: MASTERTRONIC PLUS


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» EnterpriseDATE: 2014-05-09
DL: 232
TYPE: image
SiZE: 284Ko
NOTE: w921*h1364

Covers/Packages:
» Enterprise    (Rerelease  TAPE-MASTERTRONIC)    ENGLISHDATE: 2019-01-13
DL: 151
TYPE: image
SiZE: 943Ko
NOTE: Uploaded by CPCLOV ; w2150*h1588
 
» Enterprise    ENGLISHDATE: 2012-02-03
DL: 238
TYPE: image
SiZE: 486Ko
NOTE: Scan by Loic DANEELS ; w1983*h1213
 

Dumps disks:
» Enterprise    (1992-xx-xx)    ENGLISH    MAZESOFTS-GPADATE: 2009-08-04
DL: 246
TYPE: ZIP
SiZE: 46Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Enterprise    ENGLISH    CHANY-NPSDATE: 2018-05-19
DL: 213
TYPE: ZIP
SiZE: 68Ko
NOTE: Dump/upload by McSpe ; 42 Cyls
.HFE: Χ
 
» Enterprise    ENGLISH    EBDATE: 2010-10-01
DL: 239
TYPE: ZIP
SiZE: 37Ko
NOTE: 40 Cyls
.HFE: Χ

Dump cassette (version commerciale):
» Enterprise    ENGLISHDATE: 2018-09-14
DL: 350
TYPE: ZIP
SiZE: 40Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Spectrum loader algorithm; CSW2CDT-20170630
.LOG: √

Medias/Supports:
» Enterprise    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 134
TYPE: image
SiZE: 99Ko
NOTE: SCAN by hERMOL ; w1211*h761

» Enterprise    (Rerelease  TAPE-MASTERTRONIC  PLUS)    ENGLISHDATE: 2017-12-08
DL: 151
TYPE: image
SiZE: 75Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» Enterprise    (OCR)    ENGLISHDATE: 2011-12-16
DL: 217
TYPE: PDF
SiZE: 57Ko
NOTE: 3 pages/PDFlib v1.4

» Enterprise    (Rerelease  TAPE-MASTERTRONIC)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2022-08-27
DL: 226
TYPE: PDF
SiZE: 1217Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

» Enterprise    ENGLISHDATE: 2011-09-13
DL: 252
TYPE: PDF
SiZE: 456Ko
NOTE: 4 pages/PDFlib v1.6

» Enterprise    ENGLISHDATE: 2021-01-01
DL: 273
TYPE: text
SiZE: 8Ko
NOTE: Retyped by hERMOL ;

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.