★ AMSTRAD CPC ★ GAMESLIST ★ ELIMINATOR (c) HEWSON ★

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 ★ This text is presented to you in its original version ★ 
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Living on the ceiling is where all hip and trendy Eliminators want to be. None of this run of-the-mill-float-along-the-floor nonsense: any game can have that. Eliminalors like to mix it up, a quick blast in floorland followed by rooftop mayhem. Variety after all is the spice of life - and in some cases a cause of death too.

Charging down a chequered chute your Eliminator starcruiser weaves merrily from side to side, alone at the moment but safe in the knowledge that hordes of curious creatures and craft are getting ready to pile out in kill frenzy. Tail fins are waggled in a quick test of manœuvrability and the trigger squeezed, purely for research purposes you understand.

It's at tliis point you begin to realise that your mission may be just a tiny bit more tricky than you were led to believe in the Eliminator recruiting office.

For a start off the ship, tool of any shoot'em up artist's trade, is duff. It looks like a dream, it sounds like a dream and handles like a cow. Yup, of all the hi-tec death dealing devices in the wide realms of the cosmos you had to get a space Skoda! Even the stops'guns are slow and unpredictable.

Sure, they've a lot of variations, but the fire rate is pitiful

As you continue into tube city, the first things you see are two beasties apparently holding hands.

The natural reaction of any gamesplayer is understandably to blow 'em right away. Unfortunately this doesn't quite seem to do the trick and as they jerk ever closer you'll have to scramble to the centre fast to get between them.

Hot (well, warmish) on their heels come a horde of hovering horrors with big bug eyes and little dangling legs. These guys try to kill you by spitting large blue balls in your general direction. There is a lot less bother with the hovers, however, as they disintegrate easily with just one blast.

So, ho hum, everything unfolds pretty much as you'd expect: yes, special weapons are there for collecting, as of course are refills of energy: the aliens do indeed get more devious and numérous, which inevitably results in death on the first few passes.

Then you collect another gold blend bean (seriously, that's what they look like!) and suddenly WHAMMO: you're on the roof.

Disorientation city!

Now everyone s used to bombing along at ground zero but on the ceiling is another story altogether. Perspective is so different it takes a whole game getting used to it.

Points scoring opportunities are strictly limited by the availability of weapons and energy for both your shields and guns. Due to a low fire rate it's hard to let the enemy close in and then got trigger happy, whereas Indiscriminate long range pot shots deplete reserves of laser power, rendering you armless. With easily knocked out defences as well the whole emphasis of the game switches from Eliminator to Stay-out-the-way-until-later.

Speed is sadly lacking, though, totally depriving Eliminator of any chance of becoming quite the hair-raising charge it promises to be. The ship doesn't so much swoop from side to side as list, and shots take too long to launch. You often find yourself sailing into obstacles simply because of a lag between control movements and sprite reaction. This has the endearing quality of making Eliminator a shoot'em up for the common man or woman who's not an arcade freak. Everyone can gel a fair distance into the game, with the result that it does get boring in the opening stages.

Graphically and sonically Eliminator fares well enough, but ultimately lacks that crazy devil-may-care magic that encourages you to throw caution to the wind and go in all guns blazing. The trouble is, even dying is no fun: explosions are more squibs than climatic ends to a promising career, just six cotton wool fireballs and no earth shaking bangs. And when I go down I wanna go down in flames.

TW, AA

ELIMINATOR
(c) HEWSON

Program: John Wildsmith
Music: Nicholas A. Jones (Nick Jones)
Graphics: Steve Crow
Intro PIC: Chris Wood
Concept/design: John M. Phillips (JMP)
CoverArt: Peter Austin (Players rerelease)

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , 3D GRAPHICS , SHOOT-EM-UP , FUTURISTIC , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: SPEEDLOCK-TAPE (TAPE) , SPEEDLOCK-DISK-V1989
★ RERELEASES: PLAYERS , ERBE SOFTWARE (SPAIN)


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Ariolasoft-170  gute  Grunde  dab  endlich  Weihnachten  wird    GERMANDATE: 2018-10-20
DL: 2664
TYPE: PDF
SiZE: 3873Ko
NOTE: Uploaded by hERMOL ; 8 pages/PDFlib v1.6

» EliminatorDATE: 2011-02-08
DL: 265
TYPE: image
SiZE: 170Ko
NOTE: w790*h1076

» Eliminator    ENGLISHDATE: 2014-05-09
DL: 319
TYPE: image
SiZE: 288Ko
NOTE: w930*h1321

» Eliminator    FRENCHDATE: 2015-01-28
DL: 300
TYPE: image
SiZE: 883Ko
NOTE: w1203*h1681
 

Covers/Packages:
» Eliminator    (Release  DISC)    ENGLISHDATE: 2010-04-02
DL: 221
TYPE: image
SiZE: 470Ko
NOTE: w2538*h1583
 
» Eliminator    (Release  DISC-ERBE)    SPANISHDATE: 2012-06-10
DL: 209
TYPE: image
SiZE: 129Ko
NOTE: w965*h589

» Eliminator    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 155
TYPE: image
SiZE: 1272Ko
NOTE: Scan by Loic DANEELS ; w2524*h1533
 
» Eliminator    (Rerelease  TAPE-PLAYERS)    ENGLISHDATE: 2012-06-10
DL: 202
TYPE: image
SiZE: 191Ko
NOTE: w1613*h774

Dumps disks:
» Eliminator    (2011-02-20)    CNGSOFTDATE: 2014-07-12
DL: 283
TYPE: ZIP
SiZE: 31Ko
NOTE: This is a crack of the cassette version of the game; the title screen palette on the disc version is slightly different. ; 40 tracks/Extended DSK
.HFE: Χ
.DSK: √
 
» Eliminator    (2014-05-30)    CNGSOFTDATE: 2014-07-13
DL: 263
TYPE: ZIP
SiZE: 28Ko
NOTE: Stage 12 bug fix ; 7 tracks
.HFE: Χ
.DSK: √
 
» Eliminator    (2018-01-02)    CNGSOFTDATE: 2018-01-02
DL: 241
TYPE: ZIP
SiZE: 28Ko
NOTE: This is a crack of the cassette version of the game; the title screen palette on the disc version is different. This crack fixes some bugs that crash the game on Plus machines (but not on emulators) and cause the track on stages 12-15 to be displayed incorrectly after stage 11 is played. ; 7 tracks
.HFE: Χ
.DSK: √
 
» Eliminator    TWO-MAGDATE: 1997-05-07
DL: 351
TYPE: ZIP
SiZE: 41Ko
NOTE: 40 tracks
.HFE: Χ
.DSK: √
 
» Eliminator    XORDATE: 2010-12-23
DL: 311
TYPE: ZIP
SiZE: 31Ko
NOTE: 40 tracks
.HFE: Χ
.DSK: √
 

Dump cassette (version commerciale):
» Eliminator    ENGLISHDATE: 2010-03-29
DL: 364
TYPE: ZIP
SiZE: 31Ko
NOTE: Speedlock Tape

Dumps disquettes (version commerciale):
» Eliminator    (Rerelease  EDOS)    ENGLISHDATE: 2017-04-26
DL: 214
TYPE: ZIP
SiZE: 42Ko
NOTE: Uploaded by CPCLOV ; Speedlock Disk v1989 Protection/43 Cyls
.HFE: Χ

» Eliminator    ENGLISHDATE: 2015-12-14
DL: 251
TYPE: ZIP
SiZE: 95Ko
NOTE: Dump par DLFRSILVER ; Speedlock Disk v1989 Protection/42 Cyls
.HFE: Χ

» Eliminator    ENGLISHDATE: 2015-12-12
DL: 273
TYPE: ZIP
SiZE: 255Ko
NOTE: Dump par DLFRSILVER ; Speedlock Disk v1989 Protection/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Eliminator    (Release  DISC)    ENGLISHDATE: 2019-11-19
DL: 73
TYPE: image
SiZE: 220Ko
NOTE: Scan by Loic DANEELS ; w1871*h1173

» Eliminator    (Release  TAPE)    ENGLISHDATE: 2016-09-06
DL: 237
TYPE: image
SiZE: 42Ko
NOTE: Scan by Loic Daneels ; w593*h736

» Eliminator    (Rerelease  TAPE-PLAYERS)    ENGLISHDATE: 2019-02-13
DL: 146
TYPE: image
SiZE: 119Ko
NOTE: Scan by hERMOL ; w1195*h1541

» Eliminator    (Rerelease  TAPE-PLAYERS-BLACK)    ENGLISHDATE: 2016-09-06
DL: 139
TYPE: image
SiZE: 38Ko
NOTE: Scan by Loic Daneels ; w601*h734

Notices d'utilisation:
» Eliminator    (Release  TAPE-DISC)    (Booklet)    ENGLISH-FRENCH-GERMANDATE: 2017-02-13
DL: 195
TYPE: PDF
SiZE: 527Ko
NOTE: Uploaded by CPCLOV ; 7 pages/PDFlib v1.6

» Eliminator    (Rerelease  TAPE-PLAYERS)    ENGLISHDATE: 2019-02-13
DL: 182
TYPE: PDF
SiZE: 902Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.