|★ AMSTRAD CPC ★ GAMESLIST ★ ELIDON (c) ORPHEUS ★|
With the release of El id on. faeries now reside in the RAM of the Amstrad as opposed to the more traditional bottom of the garden.
In charge of guiding a humble faerie through the secret forest of Etidon. your job is to collect the seven secret potions to water the flowers of Finvara Once thus refreshed, the flowers are able to grow, enabling you to weave them into a garland fit to qrace the head of Queen of the Faeries - such are the drab everyday tasks of faerie folk. The forest of Elidon is no safe place though. Throughout there are jealous tree spirits and harmfull flowers that deplete your energy. In some far flung sections of the forest you may come across dark places difficult to navigate safely. Throughout your task you must be careful to watch your faerie dust, the vital supply of energy without which all faeries die.
This first release for the Amstrad from Orpheus is a conversion from the original Commodore program. El id on is a large scale arcade adventure spanning an impressive 256 screens. The screens flip from one to another as you travel between them, each screen containing up to four exit/ entrances.
Because of the delicate wings affixed to her back the faerie you are guiding has the power of flight and is able to move in all four directions. Using a control method similar to that used in Sorcery, you control the left/ right and up movement while the laws of gravity takes care of any downward motion you need to make. Instead the down key picks up objects. Using the fire control allows the faerie to hover.
About the forest you are likely to run into tree spirits that sap your faerie dust. There are three faeries (lives) you are given to control each with a limited amount of faerie dust. Run out and a small cross bearing the legend R.I.P. appears and you're one faerie less. Luckily, throughout the forest 8re scattered spare piles of faerie dust easily collected by passing over them. Also scattered about the forest are lucky charms, each charm has different effects on your faerie dust supply either decreasing or increasing it.
1. Elidon. converted from the 64, didn't quite live up to the hopes I had for it. Looking at the 64 game it seemed the like the sort of thing that would convert quite successfully, no scrolling, not many things flying about the room Well, even though the static graphics aren't bad, moving objects seem to have a very bad case of the flickers. Apart from poor programming I can't see any reason why this should be. Having said that, the game elements are really quite good The puzzles set are of an intriguing nature and hold interest for some time. The map, at 256 rooms, is trifle large and can overawe at times making getting lost very easy. The tune really got on my nerves, though, making me grateful for the Amstrad's volume control.
2. I first saw this on the Commodore and was very impressed with its brilliant and colourful graphics. When I learned that it was being converted to the Amstrad I much looked forward to it - with the computer's better colour capabilities surely it would be much improved. Unfortunately it's not, the graphics are very chunky and the flowers are totally unidentifiable. As an arcade adventure goes it's not too bad. It has loads of rooms and puzzles to explore and solve — but it is just let down by its graphics ... Nice tune though.
3. I was realty disappointed by this Amstrad version of Efidon. The graphics though* colourfull are nowhere near as good as they could have been, given the imaginative scenario. The shapes flicker and the backgrounds are chunky and not well coloured. The sound is a bright point in an otherwise rather poorly presented game, though it may become irritating after a few games. At least the Amstrad has its own built in volume control unlike other computers. Thankfully, in itself, Elidon is a very good arcade adventure and this certainly makes up for most of its inadequacies! just felt let down by the overall impression that looking at the game gave me that it hasn't been that well implemented in its conversion.
Presentation 73% : Attractive and suitably faerie-tike.
Graphics 72% : Nice and colourful but a bit chunky and flickery
Sound 86% : Good tune but few spot FX.
Payability 79% : Easy to get into and jolly to play
Addictive qualities 77% : Plenty to map and lots of puzzles to solve.
Value for money 70% : About right for the sue of the game.
Overall 78% : An unusual game that makes a refreshing change from alien zapping, slightly let down by its appearance
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.