|★ AMSTRAD CPC ★ GAMESLIST ★ EDEN BLUES (c) ERE INFORMATIQUE ★|
|TILT||AMSTRAD ACTION||TU MICRO AMSTRAD||CPC REVUE||HEBDOGICIEL||SVM|
Although not as awe-inspiring as the other French game reviewed this month it contains many original and entertaining features that should make it a success as well. It's set in a prison where the last survivor -so he thinks - of the human race is imprisoned by robots. He is trying to escape and his efforts are redoubled by the sound of a woman's voice.
The prisoner starts in a cell furnished only with a bed. The door is locked and the only other thing in the room is a one Franc piece. How you get out is quickly solved by your main weapon in the game - your right foot. This can be used to gradually batter the door down as the unhappy looking prisoner rather humourously lashes out with his size 13's.
At the start of the game you will also have had to allocate the prisoner's three energies. These are strength, bravery and fitness, each of which will be of use in different ways. Strength is used up by kicking down doors but can be replaced by eating. The only problem is finding something to get your gnashers into because at first sight this prison is decidedly bare.
Fitness is also a crucial energy because running out of that will end the game. It is used up by the passage of time, moving around and through encounters with robot guards. The passage of time is a very important element since it affects many elements in the game, most importantly the robots. In cell blocks a robot will come out at night while in other areas they appear during the day. Merely being in their view will damage your fitness and kill you very rapidly.
Robots can be destroyed if you have enough bravery. This allows you to go eyeball to eyeball with them, like two boxers weighing each other up. If you've got enough bravery you'll outlast the robot. Fitness and bravery can also be replenished by wine and coffee respectively but finding them is again the problem.
There are several different areas in the game ranging from the stark open cell blocks to dingy underground rooms and bright, pleasant quarters. Finding these can be extremely difficult and calls for a lot of exploration, efficient use of your limited resources and some luck. Replenishing your energies may not be easy either as you may need to buy supplies with limited cash.
There are touches of humour to lighten your depressing situation though. When you walk into the wall the character recoils with a yell and when he does die he collapses into a heap in a funny little graphic routine. His walking and kicking actions are also nicely done and the cell blocks manage to conjure up an oppressive atmosphere of fear. The game also features some nice music on the title and end screens which should have you bopping along.
Although the game may take a while to get into each new discovery will keep you interested and keen for more. There has obviously been plenty of original thought put into the game and the creation of a good atmosphere helps things along as well. May not suit all tastes but will certainly be a tough one to crack.
BW , AA
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.