| ★ AMSTRAD CPC ★ GAMESLIST ★ DREAM WARRIOR (c) USGOLD ★ |
| A100% | Amstrad Action![]() |
The world of the future is controlled by huge corporations under the dominion of the Focus Fellowship. Little is known of Focus's activities except that they can send dream demons into the mind of anyone who opposes them and make them go insane. Four people, the Asmen, discovered a way to combat the dream demons, but unfortunately iliree of them were drugged in dreams by the demons where they are now slowly going mad. You are the last Asman and must rescue your com rades. A horizontally scrolling playing area covers most of the screen and a panel at the bottom indicates your depth of sleep, score, card carried and a picture of the dreamer. If your depth of sleep meter reaches zero then you wake and the game is over. Everything you need to rescue the dreamers is in the dream, but so are the hazards to prevent you. Four types of globe drift about and when shot they deposit their contents. The four colours each contain a different thing: blue have bits of the dreamer's psychic image, green have energy for the dream hopper, red contain safe access cards and grey have lift access cards.
A safe contains deep sleep draughts so that you stay asleep longer and lifts allow travel between levels. The dream hopper allows movement from dream to dream. To complete a dream you must collect all the pieces of psychic image for the dreamer and when all three dreamers are free you can look for the doorway to the most dangerous dream demon. Ocular. Scrolling is smooth and fast. The graphics are perhaps a little too blue, but the sprites move well and the Asman is animated very well. Sounds effects are almost non-existent, and tunes are played silently. Collecting bits of dreamer is time consuming and leads to boredom. It's just a matter of shoot the globe, collect the bloh and repeat until your mind shuts down. Sleep well. GBH , AA |
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Page créée en 588 millisecondes et consultée 4099 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |