Double Agent, written with the PAW, is an excellent example of what it can do in the right hands (paws!). It is a text-only adventure where you control two secret agents who can be toggled between at any time. Each agent has its own attributes; one is more intelligent than the other (eg. Agent 1 can't read or use a computer!) etc.
Objects can be passed between each agent when they meet in the same 'room. What makes this adventure better than most is its quality. It learns and remembers as you play which reduces repetitiveness. For example, once the method of how to open a door with a passcard is worked out, you need not do it again. From there on the game tells you that, "the door is closed, but I know how to open it." And it opens it!
Another novel idea is in the collection of objects. If you examine a table and find a book, it is likely that you'll take the book. Instead of typing EXAMINE TABLE, GET BOOK you need only type EXAMINE TABLE, the parser will then reply, "You see a book, do you wish to take it yes or no?" Double Agent is a wonderful adventure game with a £50 prize to whoever completes it first. I know I'm certainly going to try!ritten by Steve Clay, this is a humorous text adventure programmed with the Professional Adventure Writer (PAW). As with all PAW games this needs CP/M to load it and is therefore only available on disc.
You play the part of Queen Stephanie's tax collector and you have to persuade six residents of Tripe on the Wold that tax evasion is not a good and proper thing to do.
However, adventures are never straightforward and the sort of complications you have to overcome include a Wizard who lives in a tower that doesn't appear to have an entrance; a Giant who would prefer to eat you than pay up; Topper who is rather free and easy about using his sword; and a Dragon who is sitting on his pile of gold.