★ AMSTRAD CPC ★ GAMESLIST ★ DODGY GEEZERS (c) MELBOURNE HOUSE ★

Computer & Video GamesAmstrad Action
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Hrumph... The Pilg doesn't quite know what Jo say about this one. Every so often every adventure reviewer worth his rod and staff sits down and asks himself, "Is this game really as awful as I think it is? Or am I simply unable to appreciate its sterling qualities?' Playing Dodgy Geezers brought on one of these attacks of conscience. which I deal with as follows...

'Tis a load of bunkum, fellow Pilgs. Tis not worth the money. 'Tis truly a dodgy game. And "us a long way short of anything I'd expect from a well-established company like Melbourne House.

Let's face it - only a few months ago. Melbourne House was at the top of the adventurer's league - or near it. The Hobbit (say what you like about it) is without doubt a classic even its bugs have become legends in their own lifetimes. Sherlock was. well, a magnificent attempt. Lord ol the Rings was, well, magnificently flawed. Terrormolinos was good for a laugh. Castle of Terror was. if not terrifying, at least competent. Hampstead had some people in fits...

...And now Dodgy Geezers. If anything's wrong with this game it's >ts sheer, unutterable, averageness. There's nothing remarkable about it - either in the good or awful sense. There don't appear to be any bugs. It's just rather uninspiring.

Your rote, as a recently-released-from-prison Dodgy Geezer, is to team up with some dodgy chums and engage in some dodgy enterprises. There are occasional graphics in the gamo, mostly of your colleagues, who are displayed together with their criminal records. Input is very limited - mainly to two-word vorb-noun structures

The passage of time is indicated by messages like It is Friday night' etc. You can spend the night in any location, however unlike** (I spent it in the training room at the gym on at least one occasion). The importance of time is mainly to do with certain events connected with your life of crime (in particular the arrival of shipments, dogs and bullion trucks) and is about the only successful feature of the program even if a little limited.

Interaction with other characters is extremely limited - and is mostly a question of being in the right place at the right time, whereupon if you fulfil certain conditions they will give you tips or otherwise assist - or assassinate - you.

Dodgy Geezers boasts a certain mild humour of the kind asociated with Minder. East End accents, and dropped 'aitches. Examining most objects gets you the reply 'Can't see nuffink much,' and if you try to follow someone, you're told. He's a slippery geezer I lost him.' In fact you get told this even if there's no one to follow in the first place.

So no serious bugs, no big surprises, no enormous disappointments just another game yawn .... zzzzz ...

And so the Pilg drops gently off to sleep, dreaming of a new mega-game from Melbourne House if only this were it.. but it isn't.

AA

DODGY GEEZERS
(c) MELBOURNE HOUSE

Concept: Trevor Lever , Peter Jones
Programmation : Ashminster Computing Ltd
Design : Valerie Saunders
Graphics : Consult Computer Systems

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , MULTI PART , QUILL , SAVEGAME , ZX , TAPE
★ LiCENCE: COMMERCIALE

★ PROTECTION: LOADER RICOCHET (TAPE)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Dodgy  GeezersDATE: 2014-05-09
DL: 265
TYPE: image
SiZE: 234Ko
NOTE: w922*h1357

Bonus:
» Dodgy  Geezers    (Audio  Tape)DATE: 2012-01-24
DL: 210
TYPE: ZIP
SiZE: 6819Ko
NOTE:
.HFE: Χ

Cover/Package:
» Dodgy  Geezers    ENGLISHDATE: 2012-02-03
DL: 297
TYPE: image
SiZE: 381Ko
NOTE: Scan by Loic DANEELS ; w1980*h1194

Dumps disks:
» Dodgy  Geezers    (1987-11-14)    ENGLISH    REDPOINTDATE: 2012-01-10
DL: 281
TYPE: ZIP
SiZE: 62Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Dodgy  Geezers    (2020-09-01)    ENGLISH    NICHDATE: 2020-09-09
DL: 173
TYPE: ZIP
SiZE: 61Ko
NOTE: Upload by Nicholas CAMPBELL ; Les parties peuvent ĂȘtre sauvegardĂ©s sur lecteurs de disquette. ; 40 Cyls
.HFE: Χ
 
» Dodgy  Geezers    (2021-10-26)    ENGLISH    CHANY-NPSDATE: 2021-10-26
DL: 115
TYPE: ZIP
SiZE: 70Ko
NOTE: Need 128K (Chany crack) ; read DODGY.SOL for the solution ; 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Dodgy  Geezers    ENGLISHDATE: 2010-03-29
DL: 315
TYPE: ZIP
SiZE: 58Ko
NOTE: Dump by Johnny Farragut ; Loader Ricochet

Media/Support:
» Dodgy  Geezers    (Release  TAPE)    ENGLISHDATE: 2019-11-19
DL: 163
TYPE: image
SiZE: 45Ko
NOTE: Scan by Loic DANEELS ; w576*h702

Notice d'utilisation:
» Dodgy  Geezers    ENGLISHDATE: 2021-01-01
DL: 233
TYPE: text
SiZE: 10Ko
NOTE:

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» Topic: Cheats, pokes ou solution pour "DODGY GEEZERS"
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.