DEEPER WARRENS|8TH CPCRETRODEV 2018)
AUTHORS: Arnaud Bouche (GAME) , Kukulcan (INTRO CODE) , Ced (INTRO GFX)
★ INFO: 8th @ #CPCRetroDev 2018 - VI International Amstrad CPC Game Development Contest
- Version #CPCRetroDev 2018
- Version A: Hunger has now an icon like power-up or poison, it reduces attack power instead of slow down move ; Breakable tiles have an impact on them when hit ; All bonus/malus are correctly reset on new game ; Shop forbidden move on exit icon fixed ; Add animation on intro screen ; Include the latest Arkos2 player alpha4 ; Solve random crash problem (SP was overwriting code as usual :D takes time to resolve)
- Version B: Correct missing tile animation frame ; Magical effect of object is correctly replaced when new magical object is equipped ; On death, reset bonus state correctly and clear keys ; Reworking some levels ; In shop, add food and throwing daggers
- Version C: Tile attribute (ex: on fire tile) of monster was not cleared on death (it explains mysterous and automatic death for new monsters) ; In some cases the blue selection in inventory could not disappeared ; On death some temporary bonus were not removed ...
★ YEAR: 2018
★ GENRE: INGAME MODE 0 , ARCADE , MEDIAEVAL , MAZE EXPLORATION
★ LiCENCE: ???