★ AMSTRAD CPC ★ GAMESLIST ★ DAVY JONES LOCKER (c) THE ADVENTURE WORKSHOP/RIVER SOFTWARE ★

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Those of you who have played the previous adventure “Lifeboat”, by the same author, will no doubt find that the first location is familiar. For those of you who have not played "Lifeboat", I will explain.

On the 11 August 1827, the clipper "Allana” was lost at sea with only five human survivors and a small black mongrel dog. "Lifeboat” was based on the first few days which followed the disaster. “Davy Jones Locker” now lets you relive the first few days that those survivors endured and it reveals the secrets that have baffled mankind ever since. 

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Now is your chance to attempt to find the secrets of Davy Jones Locker. You are, of course one of the people afloat in the small wooden lifeboat with Big Jake, the woman, Pedro, Shamus and the little dog. No land in sight in any direction, only mist. Through the mist a huge dark shape of a ship floats slowly towards you and your lifeboat bumps gently against the large hull and drifts gently along its length.

Pedro suddenly shouts out, "Look, an anchor chain! It's not the ship that's moving but us. We've been slowly drifting along with the tide”. The lifeboat suddenly scrapes to a halt wedged between the hull and the huge chain. A large fin surfaces a few feet away and then finally disappears.

Everyone wants to be rescued first, you let them all climb the chain, leaving you and the little dog behind. When the last one has gone before you and disappears from sight, several piercing screams shatter the silence. You look up but see nothing.

You climb the chain in trepidation, carrying the little dog, and reach the deck where you can see an open hatch out of which an iron ladder protrudes. The ship is just a rusting old hulk awaiting the inevitable; you are standing on the
only section which Is still Intact. There is no sign of anyone about at all, which is just as well because you stand there in your “birthday suit”, not that you would worry at all in your present predicament. You can see a grappling hook attached to a huge coil of rope near at hand. I suppose that one of the best things that you can do is throw the grappling hook overboard and see if you can drag anything from the bottom of the ocean. You might find an old sock or an old bike or something of the like. You never know until you try - so get cracking and explore the depths of "DAVY JONES LOCKER".

A Few Hints

To start: - .'selbaulav' teg ot kooh worhT - To pass catfish: - .evahs neht ,eveels maxE - To pass mermaid: - .diuqs kcis eviG - To answer old man's question: - retupmoc esU - To enter hole on beach: -.tsrif mlap daeR

Reviewed by "Kedenan ”, played on the Amstrad CPC6128

DAVY JONES LOCKER
(c) THE ADVENTURE WORKSHOP , RIVER SOFTWARE

AUTHOR: ANTHONY COLLINS
TEST: PHILIP REYNOLDS

★ YEAR: 198x
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , PAW , 128K , CPM3

★ AMSTRAD CPC ★ DOWNLOAD ★

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.