★ AMSTRAD CPC ★ GAMESLIST ★ CYBERBALL (c) TENGEN/DOMARK ★

JOYSTICKAmstrad ActionAMSTAR&CPC
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
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 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

It's fourth down, fourth and inches. The situation's getting critical, real critical. Like, if you don't complete the next pass the ball will explode destroying half your squad sort of critical. Can it be done? Have the Assassins got the know-how, the nerve and sheer guts to make that play?

That's the excitement of CyberbaJl, sport of the 21st century. A game where action's the attraction, skill the thrill and head-cracking tackles an everyday occurrence.

Long ago, after the steroids controversy, athletes found a neat way to cheat. If something broke - be it knee, arm or neck - gridiron players had it replaced with bionic bits and bobs. Naturally this gave them better than average performance - and an unlimited mileage guarantee - so football dissolved into violent chaos. Players were literally getting killed out there, which didn't do much for career prospects or wage demands. So rather than mix man and machine, the Cyberball league was founded, a completely robotic sport where face-mask violation ended with players in the workshop and not the morgue.

Based loosely on the old American footie rules (although there now six quarters!) the game's controlled completely from the sidelines. Pitchside players can pick the plays, time the passes and take the rap for missed assignments. Now with Cyberhall you too can take command of ateam, and guide it from practice to the big league.

You control seven mean machines on offence, seven more for defence. Each has been designed to do a specific job. Some speed along on wheels as receivers, other tracked hulks play as tacklers and love grinding the defensive ends into the turf. Running backs have speed and durability, while defensive backs are fast, ferocious tacklers. You must use their abilities to drive up field and score a touchdown - the only thing that will stop the 350 lb steel bomb, affectionately known as the ball, exploding. It runs from cool to critical, and to make it safe you must first cross the half-way line, then the other guys'goal line. Take too much time and things may well go up in your receiver's face as he sprints for glory.

Explosions and heavy hits naturally weaken even the best steel-suited war wagons, so dosh is doled out for good plays allowing you to rebuild - literally rather than spiritually - your team at the end of a match. And they'll need it. "Damaged 'bots drop balls", the 'gip-per' used to say, and he was right.

At first sight, the list of plays seems daunting even to a hardened gridiron fan. Arrows and lines appear over a representation of your team, each indicating the route they will try to take. This of course depends on whether you decided to run the ball - as in rugby - or throw a pass as in American Football.

Squares mark the spots receivers need to reach to complete a pass, while the backs run bootlegs and screens to ensure success. Throw in the defence, and an organised street fight is the result. Plays have to be adjusted on the spot if defenders break through, to try to sack the quarterback, or stop the runner in his caterpillar tracks.

Good play calling is essential if your team's to succeed. An airborne assault, throwing pass after pass, is a high-risk strategy that eats up the yards, leaving the clock virtually untouched. Running the ball is safer, but more timeconsuming. Sometimes, though, if a lot of yardage is needed, there's no other choice than a Hail Mary bomb to the other end of the pitch.

On defence, life's even more fraught. Combined with the choice of playing three different styles {long, medium or short) you have four basic set-ups. Choose the defender that's to be under your personal control, assign the rest of the robo-thugs a job, and get to it. You have to guess - after you've selected your play! - what the other team's going to do. Then track and trash their key man, no easy task as tons of of titanium titans collide.

For such a complex game, covering fourteen on-screen players, Cyberball can be forgiven for being slightly less than stunning to view. The players and their movements are, though, as clear as they need to be. The overhead view does detract from the immediate violence of the whole spectacle, but that's not vital to the game - there is, after all, the pleasing crunch of metal on metal every time a tackle's made. This is a war, where the strategies have been laid out in advance. The troops and their positions are the important thing, not watching the bullets fly. The excitement comes from outwitting the other team and steaming past to score, or sacking their QB real hard.

Cyberbali is the best American football game to date, even though it isn't strictly based on it. There may only be six teams but with hundreds of plays to try, Cyberball's assured a long, if bruising life, The new rules are sometimes a bit strange, especially those surrounding safeties and conversions, but then again robots probably don't understand cricket! Used properly, even these quirks can be turned to your advantage and help make you Cyberball champions. Eventually!

TW, AA

CYBERBALL
(c) TENGEN , DOMARK

MANUFACTURED UNDER LICENCE FROM ATARI GAMEStm

Author(s): ???
Music: Ben Daglish

★ YEAR: 1990
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , FUTURISTIC , SPORT , AMERICAN FOOTBALL , TAPE , DISK
★ LiCENCE: COMMERCIALE
★ RERELEASES: ERBE SOFTWARE (SPAIN) , BOMICO (GERMANY) , HITSQUAD (TAPE/BUDGET)
★ COLLECTION: SERIE 5 (ERBE/SPAIN)


Cliquez sur l'image pour voir les différents packages (5). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» CyberballDATE: 2016-05-18
DL: 283
TYPE: image
SiZE: 305Ko
NOTE: w775*h1109

» Cyberball    ENGLISHDATE: 2019-02-21
DL: 635
TYPE: image
SiZE: 501Ko
NOTE: Uploaded by hERMOL ; w1626*h2320
 
» Cyberball    GERMANDATE: 2021-10-16
DL: 53
TYPE: image
SiZE: 695Ko
NOTE: w1630*h2181
 
» Cyberball    SPANISHDATE: 2016-05-18
DL: 216
TYPE: image
SiZE: 295Ko
NOTE: w961*h1327

» Domark-Tengen-CyberBall-Vindicators-Toobin-Hard  Drivin    FRENCHDATE: 2015-01-12
DL: 508
TYPE: image
SiZE: 568Ko
NOTE: w786*h1118
 

Bonus:
» Cyberball    (Special  Offer)    ENGLISHDATE: 2019-06-22
DL: 206
TYPE: PDF
SiZE: 729Ko
NOTE: 1 page/PDFlib v1.6

Covers/Packages:
» Cyberball    (Release  DISK)    ENGLISHDATE: 2013-05-15
DL: 201
TYPE: image
SiZE: 222Ko
NOTE: w1647*h666

» Cyberball    (Release  TAPE)    ENGLISHDATE: 2012-02-03
DL: 269
TYPE: image
SiZE: 945Ko
NOTE: Scan by Loic DANEELS ; w3004*h2187
 
» Cyberball    (Release  TAPE-ERBE-SERIE  5)    SPANISHDATE: 2018-01-13
DL: 397
TYPE: image
SiZE: 866Ko
NOTE: Scan by Abraxas ; w2558*h1535
 
» Cyberball    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-03-01
DL: 22
TYPE: image
SiZE: 763Ko
NOTE: Uploaded by manuelv ; w1703*h1187
 

Dump disk:
» Cyberball    (1990-06-26)    TBCRACKERSDATE: 2015-07-24
DL: 283
TYPE: ZIP
SiZE: 63Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Cyberball    (Release  ERBE)    ENGLISHDATE: 2017-12-17
DL: 223
TYPE: ZIP
SiZE: 42Ko
NOTE: Dump by Abraxas ;
.CDT: 2

» Cyberball    ENGLISHDATE: 2017-12-13
DL: 229
TYPE: ZIP
SiZE: 41Ko
NOTE: Uploaded by CPCLOV ;
.CDT: 2

Dumps disquettes (version commerciale):
» Cyberball    (Release  ERBE)    ENGLISHDATE: 2017-04-26
DL: 229
TYPE: ZIP
SiZE: 68Ko
NOTE: Uploaded by CPCLOV ; 42 Cyls
.HFE: Χ

» Cyberball    ENGLISHDATE: 2018-08-19
DL: 255
TYPE: ZIP
SiZE: 85Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; 42 Cyls
.HFE: Χ

» Cyberball    ENGLISHDATE: 2018-08-19
DL: 232
TYPE: ZIP
SiZE: 273Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Cyberball    (Release  DISC)    ENGLISHDATE: 2019-11-17
DL: 125
TYPE: image
SiZE: 139Ko
NOTE: Scan by Loic DANEELS ; w1881*h1174

» Cyberball    (Release  DISC-BLACK)    ENGLISHDATE: 2016-09-06
DL: 182
TYPE: image
SiZE: 29Ko
NOTE: Uploaded by hERMOL ; w583*h688

» Cyberball    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 202
TYPE: image
SiZE: 55Ko
NOTE: Scan by Loic Daneels ; w596*h734

» Cyberball    (Release  TAPE-ERBE)    SPANISHDATE: 2017-12-19
DL: 111
TYPE: image
SiZE: 66Ko
NOTE: Scan by Abraxas ; w1221*h771

» Cyberball    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-02-28
DL: 18
TYPE: image
SiZE: 1696Ko
NOTE: Uploaded by manuelv ; w3929*h2517
 

Notices d'utilisation:
» Cyberball    (Release  TAPE-ERBE)    SPANISHDATE: 2019-01-19
DL: 222
TYPE: PDF
SiZE: 1919Ko
NOTE: Scan by Abraxas ; 28 pages/PDFlib v1.6

» Cyberball    (Rerelease  TAPE-HITSQUAD)    ENGLISH-ITALIANDATE: 2024-01-02
DL: 11
TYPE: PDF
SiZE: 796Ko
NOTE: Uploaded by CPCLOV ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.