★ AMSTRAD CPC ★ GAMESLIST ★ CURSED BE THE CITY (c) INCANTATION/THE ADVENTURE WORKSHOP ★

Adventure Probe
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You are Asher, the would be hero, whose task is to destroy the villain Popal Vuh. He has been misleading the good people of your town that he is Masaeophrain, a worshipped god. They have been sacrificing themselves under false pretences and you must go and sort him out. You make your first attempt and like a fool you get caught and thrown into a vault where you are bound with leather thongs awaiting your execution.

You try to bribe your executioner as you stare up at the dripping stones of the vault roof. You lie stretched upon the rock. Wet logs crackle in the hearth nearby, flames casting apparitions over the walls.

“A thousand pieces of gold to help you escape! What is the value of gold to a flayed man, for that will be ray fate if I let you go”, laughs Sudo, “besides you will tell where you have hidden it soon enough when I bum out your eyes”.

At the mention of eyes you look and try to move, but you are bound tightly and the leather thongs bite deeper into your flesh. “You'll wear yourself out”, Sudo hisses. “Best save your energy for the screaming”. So all you can do is scream, Sudo laughs thinking no one else can hear your cries, when suddenly the door is flung open and a figure appears.

“Who are you”, demands Sudo. He replies, “I am here to free Asher”, and without another word he draws a small dagger and throws it at Sudo. Sudo gasps in agony as the dagger strikes home and he falls lifeless to the floor. Running down the stairs the stranger draws another dagger and cuts the thongs that bind you, pausing briefly to say, “Forgive me my friend, but I have another important duty to attend to”. The stranger flees as you slump to the floor. You recover, after a time, and have a good look round the vault The fire now bums merrily in the hearth and the body of the torturer lies in a pool of blood. You pull the dagger out of your captor's lifeless body.

The vault has been hastily converted from the palace wine cellar, though there is little left to indicate its former use, other than a chalice and a bottle of wine, which you decide to take with you. You have a look round up the stairs and all you can find is an old lamp, so you go into the garden where you can see a large oak tree with branches protruding over the high perimeter wall. You climb the tree and go along a branch dropping down the other side of the high wall.

You feel your strength restoring itself now that you are free of that horrible place and proceed until you enter a temple, where in the northern portion, you see the high priest Rasantal lying on the floor. The high priest on seeing you, sobs,"Help me Ashar. Please give me something to drink”. You give the high priest a chalice of wine. “Ha, that is better. Now Asher, you must help me further. Since you were a lad you have seen many people disappear on the altar to join Masaeophrain. Have you not wondered why the priests and the kings do not join him? It is because there is no Maseaophrain but a darker god Popal Vuh, fired by the bodies of the dead. You must help me. One has gone before, but you must follow and make certain that the keystone is destroyed. Lie on the altar and I will do the rest”.

So you have been given your task, what are you waiting for, hurry up and get on with it!

This is a well written text adventure and it is very descriptive. It has a very interesting and intriguing story to tell. The adventure saves to disc or tape, you are given a choice at the SAVE command, and can SAVE or LOAD anywhere in the adventure. It is one of the best from the Guild.

Reviewed by “Kedenan ”, played on the Amstrad CPC6128

CURSED BE THE CITY
(c) INCANTATION , THE ADVENTURE WORKSHOP

Written: Rose Harris
Program: J. G. Johnston

★ PRICES: £4 (DISK/The Adventure Workshop) ; £2 (TAPE/The Adventure Workshop)

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , GAC , SAVEGAME
★ LiCENCE: ???

★ AMSTRAD CPC ★ DOWNLOAD ★

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Dump disk:
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.