This is a whodunnit game for two to six players. You have to solve a murder at Strangeways Hall which occurred in conjunction with an armed robbery. Each player has to identify the murderer, his/her accomplice, the stolen object, the murder weapon, and the room in which the crime was committed.
The building has two floors, each with several rooms. Some of the doors are locked and others not. At the start of the game, the keys can be located in the pantry or the linen room.
It's the cook who has been murdered, and the cause of death will be revealed when you find the body. The game is a competitive one — the other crimebusters can unlock and lock doors on you, and also steal a key from you.
When you have all the answers to the murder, you must go to the room where the murderer is and accuse him/her. If you answer all the questions correctly, you'll win; if you fail to, you'll be eliminated from the game.
Players take turns and have to give a simple code to identify themselves in order to eliminate cheating. As the game is essentially one of logic, it's a good idea to use pen and paper to record discovered facts.
Note that the author's printer was configured to produce the '£' sign instead of the '#' sign (the Amstrad being a British machine).
Australian Personal Computer