★ AMSTRAD CPC ★ GAMESLIST ★ CRICKET CRAZY (c) ALTERNATIVE SOFTWARE ★

ACU
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Cricket lovely cricket

ALTERNATIVE Software-with the help of the Dreaming Djinn, alias Charles Sharpe of Wizbiz and Smashed fame - has come up with something for frustrated cricket buffs to play during the football season. Cricket Crazy is a two part adventure written using Incentive's Graphic Adventure Creator. Like many Charles Sharpe games, it has a novel approach to what could be an almost plausible situation.

You are the England team manager during a trip to the island of St. Malcolm. Hidden deep in the seas of the Caribbean, the island is well and truly cut off from civilisation. With abundant natural food supplies and few worries other than tie occasional hurricane, the islanders have
become obsessed with cricket.

Due to its small size and minimal political importance, St. Malcolm, for all its fanaticism for the game, has never managed to attract the attention of the major cricketing nations. Until, that is, the British Government realised that the island, home to millions of sea birds, was a vast natural source of guano. Accompanying the players is Giles Amfitz, a chinless wonder from the lower echelons of the government. His task is to use the goodwill generated by the cricket tour to persuade the local officials to give us the sole rights to their extremely useful, if a bit smelly, natural resource.

The game starts with the team travelling in a somewhat dilapidated DC-10 somewhere over the Caribbean. A stroll down the aisle will identify a few of the team members - Ram Botham, Bill Edmonds and Larry Lamb appear to be the only well known players awake at this time. Another passenger, who is all too awake, is a shady foreigner, an employee of an Albanian fertiliser company and is trying to forestall developments by hijacking the plane to his home country. In the ensuing melee the pilot catches a bouncer and is laid senseless. You now have to show your mettle and get the team safely to their destination. Having little faith in all-rounders, Giles Amfitz grabs the only parachute and floats away leaving you to cope with the situation.

Once on terra firma, you might think your troubles are over. Not so. Decisions, decisions... a manager's job is never dull. Quicksands, cannibals, an introverted apeman and the local police all pose a few problems that you will have to solve before the big match. Do you, or don't you accept a friendly against the local youngsters? All in a day's work for some, but can you rise to the occasion? Having solved these everyday details you may finally get to part two and the reason for the team travelling half way round the world. At the last minute, Ike Gatting is unable to take the field. Who will now captain England's finest? You have probably guessed who has to stand in and do his heroic best.
Not only must you tell Ram Botham how to bowl and the Gooch how to bat, but you must also decide on overall fielding tactics. The home team will do their darndest to win by an innings, and they have names that will bring back a few memories to followers of the noble art of the willow versus leather.

Graphics are limited but colourful and, for the text-only among you, they can be turned off. The parser is fairly standard GAC, accepting multiple commands and, on occasion, somewhat more complex inputs than just verb and noun. A reasonable vocabulary list for each part of the adventure is given on the cassette inlay, but expect to think of others for yourself. Cricket Crazy has a lot of humour and is as whacky as previous adventures from this fertile source. It is important to EXAMINE or SEARCH all sorts of things, and you must not be put off by a large number of boringly negative responses. As low cost adventures go, it has to be good value. There is nothing seamy except the bowling.

ACU #88010

CRICKET CRAZY
(c) ALTERNATIVE SOFTWARE

Author: Charles A. Sharp (The Dreaming Djinn)

★ NOTE: NICH crack incorporates a patch by Bruce Abbott which increases the speed at which pictures are drawn.

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE TEXT , AVENTURE GRAPHIQUE , GAC , TAPE

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover:
» Cricket  Crazy    (Release  TAPE-ALTERNATIVE)    ENGLISHDATE: 2016-09-07
DL: 112 fois
TYPE: image
SIZE: 124Ko
NOTE: w835*h599

Dumps disks:
» Cricket  Crazy    (2015-11-16)    ENGLISH    NICHDATE: 2015-12-16
DL: 39 fois
TYPE: ZIP
SIZE: 102Ko
NOTE: This crack incorporates a patch by Bruce Abbott which increases the speed at which pictures are drawn. Games can be saved to cassette or disc. ; 40 Cyls
.HFE: OUI
 
» Cricket  Crazy    ENGLISHDATE: 2013-08-30
DL: 75 fois
TYPE: ZIP
SIZE: 127Ko
NOTE: 40 Cyls
.HFE: OUI

Dump cassette (version commerciale):
» Cricket  Crazy    ENGLISHDATE: 2010-03-29
DL: 59 fois
TYPE: ZIP
SIZE: 51Ko
NOTE: Dump by Johnny Farragut ; Part 1 is recorded on side A. Part 2 is recorded on side B ;
.CDT: 2

Media/Support:
» Cricket  Crazy    (Release  TAPE)    ENGLISHDATE: 2017-01-18
DL: 58 fois
TYPE: image
SIZE: 56Ko
NOTE: Uploaded by hERMOL ; w788*h460

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QUE DIT LA LOI FRANÇAISE:

L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.