| ★ AMSTRAD CPC ★ GAMESLIST ★ C.O.R.E: CYBERNETIC ORGANISM RECOVERY EXPEDITION (c) A&F SOFTWARE/ARGUS PRESS ★ |
| Hebdogiciel | Amtix![]() | ASM![]() |
The Federation has a problem on its hands. Again. An unknown alien contingent is wiping out whole populations on asteroid colonies. Dastards! These asteroids used to be mined for fuels essential to inter-stellar travel, but now they provide accomodation for Federation Scientists who are harmlessly investigating deep space. Andrew Angello has been assigned the task of finding a reason for these attacks and you must aid him in his mission. Word has it that the aliens are planning an attack on Asteroid colony Eroc 1. But even as you speed towards your destination a message flashes onto the screen saying that it is already too late. The aliens have been and gone, killing every human in the colony. Now, the only way that Andrew Angello can throw any light on the mysterious attacks is by finding the Eroc 1 computer's bio-memory cassettes. These have been hidden deep within the old mine workings on the asteroid. Only by examining these tapes does the Federation stand any chance of planning an effective defence strategy against the abominable aliens. Andrew Angello is transported down into the wanen of abandoned mines on Eroc 1. There is no trace of the aliens except for various pieces of strange machinery that they have left behind as a sort of booby trap. Any contact with these saps Anaello's energy and prolonged brushes with them means death.
The rate at which Andrew's power is being drained is shown by the screen colour. This changes from bright colours through to dull colours, until there is no more energy left and he sinks slowly into the ground and dies. Various pieces of equipment essential to your mission are buried beneath the ground in the mines, so tools must be located to enable Andrew to dig out the required bits and pieces. There are four levels to the mining system on Eroc 1. Andrew moves around by way of antigravity lifts and teleports. The anti-gravity lifts are indicated by caves or arrows at the bottom of the screen. Teleports transport Andrew to different levels on the Asteroid. He simply stands on them and reappears at a different location in the workings. The visual display at the top of the screen charts Andrew's progress during the mission. The screen to the far left shows the directions in which he can move from his current position. Below this are icons which perform vanous useful functions when activated. The icon window has four separate displays. The first asks the computer for help. The second pauses the game. The third gets Andrew back to his previous position ana the fourth saves this position if he has managed to get the cassette. Unfortunately. The Federation have not supplied Andrew with a map of the mine workings on Eroc 1. In order to complete the mission completely one must be compiled, or else Andrew will be stumbling blindly around Eroc 1 and may never be able to locate the bio-memory segments and solve the mystery of the asteroid belt...
Amtix n°9 |
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Page créée en 006 millisecondes et consultée 2735 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |