★ AMSTRAD CPC ★ GAMESLIST ★ COMPILATION: MAGNUM LIGHT PHASER (c) VIRGIN GAMES/MASTERTRONIC ★ |
AMSTAR&CPC | Amstrad Action |
Is this the most powerful lightgun in the world? We put the Virgin/Mastertronic £34.95 Magnum to the test At last we've got our grubby (but nonetheless exclusive) little pinkies on the brand new CPC lightgun from Virgin/Mastertronic, due in the shops any moment now. It's been a long time coming, but the question is: has it been worth the wail? The black vacuum formed plastic gun -appropriately enough a lightweight at less than half a pound - is a mere foot long (300cms in new money) and comes with 48" of wire. This may sound ungenerous, but of course since you plug into your keyboard you can sit as far away from your monitor as that will allow - though to be frank the practical maximum firing distance is no more than a yard. (Apologies to all readers not brought up on Imperial measures: ask the nearest parent or teacher, or failing that try a friendly adult.) It's fair to say that the Magnum does not give an impression of durability, though that's as true of the majority of joysticks also. The edge connector plugs into the external port of your keyboard. And then you load up. It's as simple as that: there is no separate controlling software needed, and no technical knowledge is required. What is required, however, is software to run it oil As you'll appreciate you cant simply start firing at your old copy of Operation Wolf or whatever and expect it to make any differ ence. That's why you cant buy the gun on its own. The six games bundled with it are Missile Ground Zero, Rookie, Solar Invasion, Robot Attack, Bullseye and Operation Wolf (see the box "The score so tar: 5 - 1" on the light). Electric gimmickry What's the difference between the Magnum and a joystick? What are its advantages? How does it work? Well, for one thing the lightgun can be pointed at any point on the screen all the time. Moving a joystick means that the aiming point, the 'point of animation," has to move through the intervening points. Under the flimsy casing of the Magnum there's a fair bit of electronic gimmickry. At the front is a lens which focuses the light for the gun onto a light cell. The signal is 'cleaned' somewhat and sent down to the CPC edge connector (there is no through connector: 464 owners wont be able to use disk lightgun software). Similar hardware connects the trigger (actually a switch) to the computer. The trigger is a letdown: it needs to be repeatedly pulled in order to give a continuous stream of fire. It can't have been that difficult to fit an autofire button, can it? (Expect to see an AA hardware project for the lightgun before too long - is that mysterious enough. Steve? I think so, Pal - I certainly don't understand it cd.) Stand and deliver The message to the software houses who had pledged their support for the Magnum light gun must be: stand and deliver! The gun, no matter how technically superb it may be. is worse than useless if there are no decent opportunities to snatch it out of your shoulder holster and get popping things. Only Bullseye and Op Wolf manage to steer clear of the trap so common to new games hardware. And Bullseye is a dreadfully tame version of the dull Jim "Magic magic fine great super" Bowen quiz-game-with-darts. Its abundantly clear that the function of these games is purely and simply to justify the existence of the Magnum rather than to exploit its strengths. With the honorable exception of yon-know- what all they do is prove that your £35 was spent on something that actually works. The purpose of the lightgun should be to enhance a game concept and not be one. Instead of games being adapted merely because they can take advantage of the technology, programmers should be aware of its existence and use it accordingly. Instead of, "Hey, this clapped out old dog of a game could get a new lease of life if we adapt it for the lightgun,' software project managers must take the line that, 'Wow! We've got a brilliant concept for a game here. And it will be even better if we can take advantage of what the lightgun can do!" It will require a considered and concerted effort on the part of those in software houses to make use full of it. From their point of view it is an ideal opportunity once again to flog off software (modified to suit the Magnum) long since left for dead. That's exactly what's happened with Bullseye. This new device requires long term support from software houses if it is to be more than a temporary toy.
The score so far: 5-1 There are six games bundled with the Magnum: Missile Ground Zero, Rookie, Solar Invasion, Robot Attack, Bullseye and Operation Wolf.
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Page créée en 637 millisecondes et consultée 4975 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |