★ AMSTRAD CPC ★ GAMESLIST ★ CLASSIC ADVENTURE + MORDON'S QUEST (c) NEW STAR SOFTWARE ★

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HOW do you follow the gran-daddy of all adventure games? Melbourne House think that they know. Their latest adventure Mordon's Quest, written by John Jones-Steele, has been designated the sequel to Classic Adventure.

Classic Adventure was released in January 1984. It was adapted by John Jones-Steele from the original Crowther and Woods game Adventure.

In its original form Adventure was designed for a 200K computer and written in Fortran. Different versions of it have since been launched by several software houses.

John used to run his own soft-
ware house, Abersoft, and had produced several ZX-81 and Spectrum games before Melbourne House discovered him.

Classic Adventure was originally published under the Abersoft label. By then John was feeling the pressure of running a business and maintaining his link with the University College of Wales where he worked full-time on the main research computer.

The original idea for Mordon's Quest was developed by Peter Moreland and Peter Donne, hence the title of the game. They wrote the book form, while John adapted it to fit the Spectrum.

Like its predecessor Mordon's Quest is a pure text adventure. It features 156 different locations and a vocabulary of more than 400 words.
The adventure begins in the world of reality time Lords.

Mordon is a Lord of reality who must seek out pieces of his machine, which is vital to the structure of our universe.

He is the highest amongst the Ancient Order of The Lords of Reality. They are locked in a struggle which, if lost, will cause the destruction of the many realities that co-exist in our universe." PHEW!

He must seek out a champion to travel through reality to solve the daunting tasks that will save the fabric of the universe.

The introduction to the game explains how you awake from a troubled sleep upon a four poster bed.

Cliquez sur l'image pour l'agrandirCliquez sur l'image pour l'agrandir

CLASSIC ADVENTURE + MORDON'S QUEST
(c) NEW STAR SOFTWARE

Game design: Peter MORELAND , Peter DONNE
Developer: Abersoft
Program: John JONES-STEELE

★ RUN COMMAND: Load CP/M, then type either CLASSIC or MORDON

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , CPM , PCW
★ LiCENCE: COMMERCIALE



★ AMSTRAD CPC ★ DOWNLOAD ★

Dumps disquettes (version commerciale):
» Compilation-Classic  Adventure-Mordon  s  Quest    (Newstar  Software)    ENGLISHDATE: 2025-10-24
DL: 9
TYPE: ZIP
SiZE: 194Ko
NOTE: Dumped by Johnny Farragut ; 42 tracks/Extended DSK/IPF

» Compilation-Classic  Adventure-Mordon  s  Quest    (Newstar  Software)    ENGLISHDATE: 2025-10-24
DL: 8
TYPE: ZIP
SiZE: 5612Ko
NOTE: Dumped by Johnny Farragut ; 42 tracks/SuperCard Pro/Extended DSK/KF-SCP

  » Compilation-Classic  Adventure-Mordon  s  Quest    (Newstar  Software)    ENGLISHDATE: 2025-10-31
DL: 11
TYPE: ZIP
SiZE: 140Ko
NOTE: Dumped by Johnny Farragut ; 42 tracks/Extended DSK
.DSK: √

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.