|★ AMSTRAD CPC ★ GAMESLIST ★ COMMANDO (c) ELITE ★|
At last the OFFICIAL version of the arcade game has arrived, some time after it? two imitators Who Dares Wins II and Rambo. The idea behind the game is simple - shoot everything that moves and it it doesn't move shoot it anyway.
You control a character called Super Joe who has to fight a one man war against overwhelming enemy odds using just a machine gun and hand grenades. The action takes place on a battlefield that scrolls down the screen as joe makes his way up it. in fact Joe can only advance though since fee screen will not scroll upwards if he gets a sudden attack of cowardice.
Joe shoots in his direction of movement and can keep up a pretty heavy rate of fire, spraying bullets all over the screen If the fire button is held down he'll also throw grenades up the screen. The most effective fire pattern will take a while to perfect but once developed you have a pleasing ability to inflict death and mayhem.
The aim is to get through three areas of increasingly difficult opposition and destroy an enemy fortress at the end of it. On the way there are also two other smaller fortresses to be overcome. When Joe arrives at one the gates open and out pour masses of enemy soldiers from the fortress and from surrounding areas. Every single one has to be wiped out or got off the screen before Joe can progress to the next area. This isn't easy under very heavy fire from a large weight of numbers.
Another problem for Joe is that not only |s he in danger from the enemies bullets and grenades, he also loses a life if he runs into a soldier - rotten at hand-to-hand combat, don't you know. On later stages things get really tough with bazooka launchers wandering around and fast accurate fire coming from soldiers in vehicles.
Joe has to keep on the move because the enemy fire is very accurate so that there is no time to rest and no safe spots to take a breather in. The enemy soldiers come at you from all sorts of po&tiona; off the edge of the screen, behind rocks, out of caves, from the back of troop carriers and off hilltops. They may also shoot at you from trenches, pillboxes and mortar emplacements.
The only help you can get is from piles of hand grenades found lying around which can be picked up to replenish your stock. These are most useful when blowing up vehicles though and not so good for close in-fighting with soldiers. When you die you restart from one iaf several different set positions, depending on how far gone.
There are plenty of different obstacles that appear on screen including rivers with bridges over them, tunnels under roadways, trees, trenches, rocks and walls. These are nicely drawn and that combines well with the smooth scrolling. The music that plays throughout the action also combines well with the shooting and grenade noises although after a while you may find it starts to get on your nerves.
The game is certainly one for the mindless blasters that will really test the reflexes and the muscles in your joystick hand. However it can become enormously frustrating because of the way you can so easily § get killed after an awful lot of effort. This spoiled the game for me resulting in lots of expletives and physical violence. Who Dares Wins II had more of a strategic element to it that still gives it the edge - this is more mindless and hand cramping.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.