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This month's keyboard epic is a game to get your brain working overtime.The game isn't new-you may know it as Mastermind or Cows & Bulls 'score'. This consists of a series of little smiley faces which appear next to the guess, one for each correct peg. A white smiley means a peg which is of the right type but in the wrong place, while a black one indicates a peg correct in both type and position. There is no indication, however, of which pegs in your guess the smileys refer to - you have to work that out from the on-screen record of guesses and scores.

To get the coveted five black smileys of a correct guess, you'll need a lot of concentration and a fair slice of deductive logic. If the suspense gets too much for you, move the options cursor to the frowning face and press. Arnold will reveal that elusive sequence you can then grind your teeth, as you realise where you went wrong.

How to play
On the left-hand side of the screen is a record of your guesses so far; on the right are the options available to you. Using the up and down cursor keys you can move the right-hand flashing arrow cursor to select which kind of peg to put in your next guess. You can then choose the peg's position in the guess by moving the left-hand cursor, using the left and right cursor keys. Once you're satisfied with the type and position of a peg, press to put it in place. Having selected all five pegs in this way, move the options cursor to the question mark. Now press again, to try your sequence.

Green screen blues

If you use a green screen, you'll find the colours of the different pegs hard to tell apart to re medy this, substitute the alternative line 420 for the one already in the program. For the programmers among you, line 420 is the colour data The first number is the code for the background colour, and the remaining eight numbers are the peg colours.

If you do decide to alter the peg colours, note that the 'correct position' smiley will be the same colour as the first peg, and the incorrect position' one the same as the eighth. Set them to the same colour, and you'll have a much harder game on your hands!

420 DATA 13,0,0,9,9,17,17,26,26


AUTHOR: Paul Taylor

★ YEAR: 1986


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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.