★ AMSTRAD CPC ★ GAMESLIST ★ BUMPY (c) LORICIELS ★

A100%Amstrad ActionAmstrad Sinclair OcioMICRONEWSAktueller Software Markt
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Today you're a smiling-faced bouncy ball. Unarmed and totally harmless, your little task is to bounce yourself around a succession of screens, collecting points as well as many other useful, er, things (such as hammers, bananas, cream buns and droplets of water).

The first thing to do is to work out how to move. Normally, your little ball (aka Bumpy) isn't very bouncy at all. He wobbles up and down with hardly the power to move about the screen. However, if you press the Fire button, you can jump as high as you want. This facility is, as you'll soon find out, remarkably useful.

The idea is to move from platform to platform, collecting all the items which appear. These items give you special properties, such as the ability to knock down certain walls or put out the fires which occupy some of the
platforms. When you've collected the required number of items, an exit point opens somewhere on the screen. You must bounce your rotund little self through this, and on to the next level.

What makes the game difficult are the numerous traps and tricks on each screen.

Some of the platforms melt when you bounce on them: others are tilted, so that when you land there, you are automatically sent in a predefined direction. You obviously have no control over where you end up. This is how some of the traps are set up; if you don't land on exactly the right platform, you can fall and be bounced between two angled platforms, which are facing each other, for ever. It must be said that this can get a tad annoying.

As you get through the screens, you keep all the collectables you've picked up. These mustn't be wasted, because they'll definitely be needed on later screens. So it usually isn't worth leaving items lying around in order to get off a screen safely. Best to go and get them; they're sure to be very useful later.

Graphics are not very advanced. You are just a small smiling face, the platforms are just platforms and the collectables look like what they're supposed to be; little hammers, pieces of fruit and so on. To be honest, the game looks old. (But it does play better than it looks.)

Sound is, like the graphics, simple. The obligatory bouncing sounds are provided, as are the bleeps when you die or pick up an item. This, plus an intro tune is the lot. There isn't much, but the effects don't feel too sparse.

Bumpy must guide himself through 100 levels to complete the game. As if this wasn't enough, a level editor is included with the disk. This allows you to completely re-write all the levels. You can create screens which are as easy or difficult as you wish. It can be a lot of fun doing this, and you can save the results. However, it does get boring eventually, and you'll probably return to the screens that

Loriciel has programmed. Some certainly are fiendish. You only have three lives, and if you lose the lot, you return to the beginning of the game, no matter how far you've progressed. It is virtually impossible to get through 100 screens of difficult bouncing with this few lives. It would have been better to give Bumpy a new set of lives every three or four levels. Instead, the apparent hopelessness of the task hardly inspires you.

Something else we should point out is that Bumpy wouldn't run on our new 6128 Plus. There would appear to be compatibility problems with some software, and you can be sure we'll keep you posted on this.

Bumpy is a nice idea, but when you look closely you realise that it is just a simplistic platform and jumping game. In comparison with the other excellent examples around, it almost starts to look like a budget game.

  • SECOND OPINION: “Bumpy is trying to be a cutie game -but it hasn't quite worked. The ingredients are ail there —the little cute char-acter, the puzzle-based screens. The gameplay Is fustrating, however; and re//es too much on the player not having made mistakes on the earlier levels” AW
  • FIRST DAY TARGET SCORE : Get through five screens

James ‘Bouncy' Leach, AA

The Verdict

  • GRAPHICS.....................52%
    Very simple.
    No complexity needed, though.
  • SONICS ..........................47%
    Bouncing sounds. Well, what would you expect?
  • GRAB FACTOR..........55%
    Nice idea. Quite a few interesting puzzles at first.
    There isn't a great deal of variety, though.
  • STAYING POWER ...56%
    Not easy. The similar puzzles cause interest to flag.
    The editor function provides a neat option.

AA RATING : 54%

  • Not bad, and editing your own screens is fun, but you'll tire of the whole thing far too soon.

AA

BUMPY
(c) LORICIELS

Auteur: Jean-François STREIFF
Co-auteur: Dominique Billard
Musique: Michel WINOGRADOFF
Graphiste: Christophe PERROTIN
Product Manager: Laurent WIELL

★ YEAR: 1989
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTION: LORICIELS-TAPE
★ RERELEASE: PROEIN SOFTLINE (SPAIN)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» BumpyDATE: 2010-06-02
DL: 358
TYPE: image
SiZE: 207Ko
NOTE: w1230*h805

Covers/Packages:
» Bumpy    (Release  DISC)    FRENCH-ENGLISHDATE: 2019-11-29
DL: 207
TYPE: image
SiZE: 1426Ko
NOTE: Scan by Loic DANEELS ; w3871*h2826
 
» Bumpy    (Release  DISC-Sticker)    FRENCH-ENGLISHDATE: 2019-11-29
DL: 371
TYPE: image
SiZE: 1383Ko
NOTE: Scan by Loic DANEELS ; w3894*h2843
 
» Bumpy    (Release  DISK-Sticker)    FRENCH-ENGLISHDATE: 2014-04-22
DL: 324
TYPE: image
SiZE: 184Ko
NOTE: w1200*h800

Dumps disks:
» Bumpy    (2010-10-22)    CNGSOFTDATE: 2014-02-13
DL: 496
TYPE: ZIP
SiZE: 20Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Bumpy    CHANY-NPSDATE: 2014-02-14
DL: 323
TYPE: ZIP
SiZE: 34Ko
NOTE: Trainer +1: infinite lives ; Includes a level editor. Levels can be saved to disc as BUMPY.N02. ; Extended DSK/40 Cyls
.HFE: Χ
 
» Bumpy    EXOCETDATE: 2013-08-30
DL: 339
TYPE: ZIP
SiZE: 28Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 
» Bumpy    THEDOGDATE: 2013-08-30
DL: 324
TYPE: ZIP
SiZE: 22Ko
NOTE: 42 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Bumpy    (1989-02)    FRENCHDATE: 2020-07-06
DL: 198
TYPE: ZIP
SiZE: 21Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;
.LOG: √

» Bumpy    FRENCHDATE: 2010-03-29
DL: 379
TYPE: ZIP
SiZE: 22Ko
NOTE: Loriciels Cassette (P.Jarry Protect)

Dumps disquettes (version commerciale):
» Bumpy    FRENCHDATE: 2010-03-29
DL: 390
TYPE: ZIP
SiZE: 76Ko
NOTE: 42 Cyls
.HFE: Χ

» Bumpy    FRENCHDATE: 2014-07-20
DL: 259
TYPE: ZIP
SiZE: 186Ko
NOTE: Dump by DLFRSILVER ; Starter (pre-KBI)/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Bumpy    (Release  DISC)    FRENCHDATE: 2019-11-17
DL: 160
TYPE: image
SiZE: 292Ko
NOTE: Scan by Loic DANEELS ; w1875*h1175

» Bumpy    (Release  DISC-PROEIN)    SPANISHDATE: 2021-12-13
DL: 33
TYPE: image
SiZE: 312Ko
NOTE: w1927*h1192

» Bumpy    (Release  DISC-REPACK)    FRENCHDATE: 2016-09-07
DL: 141
TYPE: image
SiZE: 67Ko
NOTE: w927*h582

Notices d'utilisation:
» Bumpy    FRENCHDATE: 2011-07-25
DL: 289
TYPE: PDF
SiZE: 197Ko
NOTE: 4 pages/PDFlib v1.5

» Bumpy        FRENCHDATE: 2011-07-25
DL: 337
TYPE: PDF
SiZE: 849Ko
NOTE: 10 pages/PDFlib v1.3

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.