★ AMSTRAD CPC ★ GAMESLIST ★ BUILDERLAND (c) LORICIEL ★

A100%Amstrad ActionTILTJOYSTICK
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 ★ This text is presented to you in its original version ★ 
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Those Frenchies have done it again. Just when you thought Loriciel had given up the ghost and shuffled off its mortal CPC coil, along comes another stonking little game. The game tells the story of Melba, a typically cute little sprog who has to make his way across the treacherous regions of Builderland...

Builderland is weird. It is full of mysterious objects and bizarre villains. Melba, the hero, walks along in a straight line as the landscape scrolls from right to left. In his way are various obstacles. Melba isn't actually under your control at all - he simply trundles along of his own accord, picking up the odd bit of fruit as he goes.

Instead, you control a flashing cursor which can be moved anywhere on the bottom two-thirds of the screen. The objects lying around on the ground can be selected with this cursor and moved anywhere you like. The objects you find all have specific properties and uses. And all of the objects you see have to be used in some way or another, even if it's just to get them out of Melba's way.

The objects include bricks (of several varieties), bombs, springs and a plethora of other thangs.

The bombs, once picked up, are immediately primer and will explode wherever they are placed. They can be used to clear a path through an immovable obstacle, or to kill any baddies you come across - bombs should be placed carefully, putting one in the wrong place could spell disaster for poor Melba, trapping, or even killing the fluffy little blighter.

As Melba walks, the screen scrolls slowly along. Once he passes over an object you have placed, then that object “dies” and can no longer be used.

This means you have to be extremely careful when and where you use objects. Golden bricks, for example, float in mid air and should be used to bridge chasms and

firepits. The metal blocks, on the other hand, fall to the ground very quickly and careless placement might just scruash poor Melba.

Ramps are very useful - Melba can't even climb the smallest hill and has to be assisted by these little metal wedges. That's the key to the whole game - using the various objects dotted around the landscape to keep Melba going.

The point of all this walking around is to deaf eat the five monsters that inhabit Melba's land. These monsters, for some bizarre reason, can only be found in an as yet unbuilt house.

Melba's task is to find a pile of house bits and stick them together to build it. The bits are all found together and are assembled using the same method you use to place objects. When it's built, Melba walks through the door and faces the monster.

The monsters - obligingly enough -stand still and Melba has to drop things on them, Boulderdash style, to kill them. In the monster section, you will find little flames. When these are picked up, Melba can shoot supporting bricks and cause rockfalls. The puzzle element involves getting all the rocks to fall where you want them to, at the same time as not wasting any of your bullets. When the monster's energy bar falls to zero he snuffs it - simple, huh?

Nope, it's not simple at all. Each inch, every millimetre of this game is a puzzle in itself and this has to be one of the trickiest Ammy games ever.

What's more, the graphics are nice, cute and colourful, the sound decent enough and the presentatioin wonderful. This game is superb and presents a challenge that'll keep you going for months. Real hard!

FIRST DAY TARGET SCORE : Defeat the first monster

VERDICT

  • GRAPHICS: 81% Neat, bright and well designed, they suit the game perfectly.
  • SONICS : 80%  Classy spot effects and cutesy jingles.
  • GRAB FACTOR : 85 % Immediately appealing and very addictive indeed.
  • STAYING POWER : 84% So hard and so addictive you'll be at it for ages.
  • RATING : 85% Brilliant lemmings variant with some really original features.

AA

BUILDERLAND
(c) LORICIEL

Author: Sofiane BENDIABDALLAH
Programmer: Yves ADA
Graphist: Sofiane BENDIABDALLAH
Music: Michel WINOGRADOFF
Product Manager: Laurent WIELL

BUG: Au niveau 5, lors du combat contre le boss de fin de niveau, une erreur sur 3 blocks est présente, ce qui empêche de passer au dernier niveau du jeu.

★ YEAR: 1991
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , OTHER GAME , PUZZLE , PLATES-FORMES , DISK
★ LiCENCE: COMMERCIALE
★ RERELEASE: PROEIN SOFTLINE (SPAIN)



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Proein  Softline-Builderland-Booly    SPANISHDATE: 2025-09-13
DL: 382
TYPE: image
SiZE: 1408Ko
NOTE: Supplied by www.acpc.me ; w2480*h3280

» Proein  Softline-Loriciel-Builderland-BoolyDATE: 2013-08-10
DL: 475
TYPE: image
SiZE: 396Ko
NOTE: w1043*h1413

Bonus:
» Loriciel-Catalogue  91    FRENCHDATE: 2023-01-24
DL: 385
TYPE: PDF
SiZE: 6304Ko
NOTE: Scan by Loic DANEELS ; 32 pages/PDFlib v1.3

Covers/Packages:
» Builderland    (Release  DISC)    FRENCH-ENGLISHDATE: 2019-11-29
DL: 438
TYPE: image
SiZE: 1258Ko
NOTE: Scan by Loic DANEELS ; w3856*h2788

» Builderland    (Release  DISK-PROEIN)    SPANISHDATE: 2012-11-23
DL: 353
TYPE: image
SiZE: 220Ko
NOTE: w1600*h798

» Builderland    (Release  TAPE)    FRENCHDATE: 2018-12-29
DL: 227
TYPE: image
SiZE: 200Ko
NOTE: w1064*h1331

» Builderland    (Release  TAPE-PROEIN)    SPANISHDATE: 2025-02-21
DL: 31
TYPE: image
SiZE: 158Ko
NOTE: w872*h1088

Dumps disks:
» Builderland    (1991-05-24)    PYNARDDATE: 2008-09-06
DL: 442
TYPE: ZIP
SiZE: 74Ko
NOTE: 40 tracks
.DSK: √

» Builderland    (199x-xx-xx)    PYNARD-CHANY-NPSDATE: 2018-05-18
DL: 357
TYPE: ZIP
SiZE: 69Ko
NOTE: Dump/upload by McSpe ; 42 tracks
.DSK: √

» Builderland    (2024-06-03)    ENGLISH    NICHDATE: 2024-06-04
DL: 169
TYPE: ZIP
SiZE: 61Ko
NOTE: Cracked by NICH ; This crack fixes a bug that prevents the final monster on stage 5 from being defeated due to the layout of blocks on the screen. High scores are saved to disc as BUILD.HSC. ; 40 tracks/Extended DSK
.DSK: √
 

Dump cassette (version commerciale):
» Builderland    (Release  PROEIN)    ENGLISHDATE: 2017-12-11
DL: 332
TYPE: ZIP
SiZE: 59Ko
NOTE: Uploaded by CPCLOV ;

Dumps disquettes (version commerciale):
» BuilderlandDATE: 2011-04-03
DL: 421
TYPE: ZIP
SiZE: 131Ko
NOTE: 42 Cyls
.HFE: Χ

» Builderland    ENGLISHDATE: 2018-11-19
DL: 328
TYPE: ZIP
SiZE: 184Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ

» Builderland    (Release  PROEIN)    ENGLISHDATE: 2014-07-16
DL: 334
TYPE: ZIP
SiZE: 171Ko
NOTE: 40 Cyls
.HFE: √

Medias/Supports:
» Builderland    (Release  DISC)    FRENCHDATE: 2019-11-17
DL: 192
TYPE: image
SiZE: 136Ko
NOTE: Scan by Loic DANEELS ; w1871*h1169

» Builderland    (Release  DISC-PROEIN)    SPANISHDATE: 2016-09-22
DL: 201
TYPE: image
SiZE: 36Ko
NOTE: Uploaded by hERMOL ; w441*h550

Notice d'utilisation:
» Builderland    ENGLISH-FRENCHDATE: 2011-07-22
DL: 386
TYPE: PDF
SiZE: 1067Ko
NOTE: 12 pages/PDFlib v1.3

Sur le forum:
» Topic: Cheats, pokes ou solution...
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.