★ AMSTRAD CPC ★ GAMESLIST ★ BALLYHOO (c) INFOCOM ★ |
Computer & Video Games | Happy Computer |
Ballyhoo is the latest adventure from Infocom, set in the world o( the circus, and is described as a Standard level adventure, ideal for beginners. The story unfolds as the curtain falls on the big top. As 1 followed the outflowing crowd. I was more than a little disappointed with the experience of the circus All the ballyhoo promising wonderment, somehow fell a long way short of the mark. It was not just the outrageous prices, the shabbiness of the acts themselves, or even the fact that the audience were more savage than the lions. Deep down, I knew it was because of my secret desire to steal the spotlight, defy death, and bask in the thunder of applause. As I left the crowds and looked around the circus and its sideshows for the last time, I came across Colonel Thumb, one of the midgets, who was having difficulty drinking from a fountain nearby, I helped him up, so that he could have a drink, and he saluted me for my kindness, before waddling off into the darkness. Maybe somewhere else in this adventure he would return the favour, but for now, I would have to wait and see Moving on. I passed the white wagon belonging to Mr Munrab the circus owner, which also doubled as a ticket office. Now it was locked up. and all in darkness. Eventually I stood outside an old tent. Once inside, I found there all the props used by circus acts. I started looking around, but hadn't got very far before two ominous shadows appeared against the wall of the tent. Talking in whispers, they were clearly coming this way If I didn't act fast, I'd be caught red-handed, so I found myself a hiding place-As the men entered the tent, their conversauon made it clear that one was the circus owner, Mr Munrab, and the other, a private detective. Munrab's daughter Chelsea, it seemed, had been kidnapped, Unconcerned, the detective appeared ready to suspect anyone Munrab suggested as the kidnapper. Clearly this detective lacked any kind of professionalism or passion. Once more Infocom have come up with the goods, to maintain their position as number one adventure creators. The wealth of information provided, and the almost human quality possessed by the computer when one 6f their games is loaaded. never ceases to amaze me. Steve Donoghue, C+VG #57 |
|
Page créée en 636 millisecondes et consultée 3875 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |