★ AMSTRAD CPC ★ GAMESLIST ★ BALLE DE MATCH (c) PSION ★

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Only one other tennis simulation has been tried on Arnold and that was very dire, leaving a gap in the marker for a decent attempt at the sport. That space has new been filled by this highly demanding but rewarding game which really does give you a taste of the difficulty and atmosphere of the real thing.

The whole of the tennis court is shown on the screen at once with a view from above and behind one end of it. This gives you a camera angle view of the proceedings with the umpire, ball boys, crowd and score board all insight. The court narrows at the top because of the perspective and this also has a major effect on the play, making the top end a lot harder to play at and judge the ball's arrival.

One or two player games can be played. The more intrepid can risk a drubbing by the computer while the lazy can sit and watch two computer players battle it out. The game can also be plaved on three levels: quarter final, semi-final and final These are of increasing difficulty but against the computer even the first level is extremely tough.

Games are played over five sets and follow all of the rules of tennis including tie-breaks and end changes The breaks between games are very short but when you are serving you can leave the player bouncing the ball for as long as you like if you need a breather (wipe the sweat off your brow change shirts or rackets etc)

Control of the player may at first seem limited since you can only move him around and press fire to swing the racket. However the skill involved is in the positioning of the player and the speed, of -he racket swing Once this fine art has been learnt a wide range of shots can he played although I haven't managed to execute a lob or drop shot yet As well as the timing of shots a radical sense is needed, as in the real game. Your shots should beplayed to keep the other player on the run and playing defensively rather than let him dominate the net and play outright winning strokes that you can't reach.

While you are rushing around (he court after the bail the computer will automatically switch from forehand to backhand bul I found this often didn't work well and that manual control ever the racket using the fire button was far more reliable. Now you've got all that information and a few practice games under your belt try taking on the computer and see just how good you've got to got.

Even on the easiest quarter finally level. The computer is tough but you should soon be able to take the odd game off him and in time perhaps ever, a set To do so there are two mam tactics to perfect the serve/volley game where you charge into the net or baseline tactics where you wear down the opponent with long rallies With either tactic the important thing to remember is that while moving forward on the serve or shot as you swing extra speed is put on the ball, thus giving you better chances of beating your opponent.

If the challenge of playing the computer is too much then a human opponent should provide more balanced oppositionand close exciting games are much more likely to result On the whole it's a good simulation, it's a pity the computer opponent doesn't have a slightly easier level It does, though, provide a lasting challenge. I don't think anyone will ever beat the computer on final level - it's just too fast

BW

BALLE DE MATCH [Match Point]
(c) PSION

Conçu et réalise par Albert LORIDAN , Bruno DURIEZ , Joël SANA

★ YEAR: 1985
★ LANGUAGES:
★ GENRE: INGAME MODE 1 , SPORT , TENNIS , MULTIPLAYER , TAPE , DISK
★ LiCENCE: COMMERCIALE
★ RERELEASES: HITSQUAD (BUDGET) , ERBE SOFTWARE (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

Covers/Packages:
» Balle  de  Match    (Release  TAPE)    FRENCHDATE: 2019-11-29
DL: 300
TYPE: image
SiZE: 399Ko
NOTE: Scan by Loic DANEELS ; w1257*h1173
 
» Match  Point    (Release  TAPE)    ENGLISHDATE: 2018-02-17
DL: 206
TYPE: image
SiZE: 187Ko
NOTE: Scan by Abraxas ; w1267*h1174

» Match  Point    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2023-03-01
DL: 286
TYPE: image
SiZE: 462Ko
NOTE: Uploaded by manuelv ; w1668*h1182
 

Dumps disks:
» Balle  de  Match    FRENCHDATE: 2010-12-24
DL: 420
TYPE: ZIP
SiZE: 15Ko
NOTE: 42 Cyls
.HFE: Χ

» Match  Point    (2014-08-09)    CNGSOFTDATE: 2014-08-10
DL: 375
TYPE: ZIP
SiZE: 13Ko
NOTE: 4 Cyls
.HFE: Χ
 

Dumps cassettes (version commerciale):
» Balle  de  Match    FRENCHDATE: 2021-04-26
DL: 104
TYPE: ZIP
SiZE: 13Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;

» Match  Point    (Release  PSION)    ENGLISHDATE: 2010-03-29
DL: 445
TYPE: ZIP
SiZE: 14Ko
NOTE: Dumped by Johnny Farragut ;

Dumps disquettes (version commerciale):
» Balle  de  Match    FRENCHDATE: 2022-09-03
DL: 104
TYPE: ZIP
SiZE: 14Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; Extended DSK/42 Cyls
.HFE: Χ

» Balle  de  Match    FRENCHDATE: 2014-08-27
DL: 310
TYPE: ZIP
SiZE: 143Ko
NOTE: Dump by DLFRSILVER ; 42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Balle  de  Match    (Release  DISC)    FRENCHDATE: 2019-11-17
DL: 223
TYPE: image
SiZE: 160Ko
NOTE: Scan by Loic DANEELS ; w1866*h1173

» Balle  de  Match    (Release  TAPE)    FRENCHDATE: 2019-11-17
DL: 74
TYPE: image
SiZE: 45Ko
NOTE: Scan by Loic DANEELS ; w575*h719

» Match  Point    (Release  TAPE-PSION)    ENGLISHDATE: 2017-12-19
DL: 117
TYPE: image
SiZE: 115Ko
NOTE: Scan by Abraxas ; w1216*h777

» Match  Point    (Rerelease  TAPE-ERBE-HITSQUAD)    SPANISHDATE: 2016-09-12
DL: 168
TYPE: image
SiZE: 110Ko
NOTE: Uploaded by hERMOL ; w1471*h891

» Match  Point    (Rerelease  TAPE-HITSQUAD)    ENGLISHDATE: 2017-12-08
DL: 123
TYPE: image
SiZE: 188Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» Balle  de  Match    FRENCHDATE: 2011-07-22
DL: 268
TYPE: PDF
SiZE: 432Ko
NOTE: 8 pages/PDFlib v1.3

» Match  Point    (Rerelease  TAPE-HITSQUAD)    ENGLISH-GERMANDATE: 2022-09-03
DL: 98
TYPE: PDF
SiZE: 823Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.6

» Match  Point    FRENCHDATE: 2019-01-22
DL: 305
TYPE: PDF
SiZE: 800Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.