| ★ AMSTRAD CPC ★ GAMESLIST ★ BALLBLAZER (c) ACTIVISION/LUCASFILM ★ |
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The year is 3097. You are strapped into your high speed Rotofoil as the first plasmorb, or ball, is fired. You race your opponent to the ball and trap it in your force filed. You then charge down the curved field towards your opponents goal. Now over the horizon the goal is visable you fire a shot which scores two points. Another ball is fired as the game continues. This time he's right on your heels so you can't afford a rebound so you walk this one into the goal for one point. The next two balls go badly as he scores a couple of two pointers taking the lead with only seconds left on the clock. You trap the next ball and with only 3 seconds to go you fire a last desparate “over the horizon” shot and manage to score a three pointer in an unseen goal, winning the game and becoming the reigning ballblazer champion. Your next competitor could be another human or one of the nine rated droids you will literally give you a run for your money. The action is fast and the graphics slick in this simulation of the sport of the future. The screen display is split with each player seeing his view ahead down the curved pitch. At either end is a goal which moves across the pitch adding another problem to an already frantic game. To give you a fighting chance the computer always points your Rotofoil towards your opponents goal when you have the ball and towards the ball when you haven't. This stops you wandering down the wrong end of the pitch and keeps the action at fever pitch. The game is fought over a set time limit (between 1 and 9 minutes) or ends if one player scores ten points. If there's a tie at the end of time then your into overtime. After all there can only be one Ballblazer champion. Ballblazer is the second Lucasfilm game licensed by Activision (the first being Fractulus) and in my opinion is the best yet.
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Page créée en 513 millisecondes et consultée 3185 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |