★ AMSTRAD CPC ★ GAMESLIST ★ BACKGAMMON (PAUL GOODING) (c) COMPUTING WITH THE AMSTRAD ★

Computing with the Amstrad
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 ★ Este texto se presenta en su versión original ★ 
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THIS version of the traditional game for the Amstrad CPC series pits you against your micro.

It is played on a rectangular board which is divided Into two halves, the Outer table (left) and Inner table (right). The tables are in turn divided horizontally so that each player has half the Outer and half the Inner table. Each table contains 12 points between which your 15 pieces move.

The object is to move all your pieces into your Inner table (the bottom righthand quarter of the board) and then off the board. Each player in turn throws the two dice and may move two pieces an equivalent number of points according to the value on the dice.

Alternatively a single piece may be moved according to the sum of the values of the dice. You have double moves when a doublet is thrown. The computer will move its pieces in a clockwise direction while you must move anti-clockwise.

Your piece may only (and on a point which is either vacant, occupied by up to four of your own pieces or occupied by one of the computer's pieces - this is called a hit. Then the computer's piece goes to the middle of the table and the computer may not move again until the dice permit the movement of the hit piece to a vacant point (or a point occupied by one of your pieces) in your Inner table. The computer may then resume play. You may be hit by the micro in a similar fashion.

Only when all your pieces reach your Inner table may you remove them from the board as the dice allow.

If you remove all your pieces from the board first, you are the winner. If the computer is hit or still has a piece in your Inner table, you win a Backgammon. If the computer has not begun to remove its pieces from the board you win a Gammon or, if the computer has begun to remove it's pieces, you win a hit.

A game may be saved to tape or disc at any stage and detailed instructions can be called during a game while preserving the pieces'positions.

CWTA

BACKGAMMON (PAUL GOODING)
(c) COMPUTING WITH THE AMSTRAD

AUTHOR: PAUL GOODINGS

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: BASIC , BOARD
★ LiCENCE: LISTING
★ COLLECTIONS: COMPUTING WITH THE AMSTRAD 1986 , COMPUTING WITH THE AMSTRAD-AUSTRALIAN

 

★ AMSTRAD CPC ★ DOWNLOAD ★

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» Backgammon-Paul  Goodings    (Computing  with  the  Amstrad)    ENGLISH    LISTINGDATE: 2013-09-15
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.