★ AMSTRAD CPC ★ GAMESLIST ★ AWAY AND UP, UP (c) AMSTRAD COMPUTER USER ★

Amstrad Computer User
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Ballooning is supposed to be a peaceful, relaxing hobby. Unfortunately, things have gone very wrong. You have to guide your balloon through sixteen difficult screens, negotiating mountains, avoiding aircraft and dodging birds. The game can be played either with a joystick or the keyboard.
How to type the programs in Balloon is a Basic program which uses machine code subroutines. These are loaded into the computers memory by the Basic program (Listing 1). This is done by line 10. It is necessary for the machine code routine to be saved either on the same disc or on the tape after the Basic program. Since not everyone has an assembler, the second program (Listing 2) is also in Basic. This program creates the machine code you will need to go with Listing 1. If you are using a disc based system you will need to type in the first listing, save it and then reset the computer. Type in the second listing and save it. Then run the second listing. This will create a third (machine code) program on the disc called 'magcode.bin'. Finally, run Listing 1 which will load in magcode.bin and use it.

Tape users will find life a little more complicated. It is easiest to use two tapes. Save the programs to separate tapes. Wind Listing 1 to the end of the program and then swap the tapes. Load Listing 2. Swap the tapes again. You should now have the tape with the Listing 1 on it in the cassette deck wound on to a blank area. In memory you should have the program for Listing 2. Type RUN. If you have not made any mistakes typing in the listing, the Basic program will save a machine machine code program for you. Once this has finished rewind the tape, reset the computer and then type RUN ".
Happy Ballooning.

ACU #8512

AWAY AND UP, UP
(c) AMSTRAD COMPUTER USER

AUTHOR: BRIAN LEWIS

★ INFO: £2,000 program competition! (The objective couldn t be simpler: write the best program submitted to the AMSTRAD USER review panel. Every other month £2000 will be shared amongst the very best entries.)

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: ARCADE
★ LiCENCE: LISTING
★ COLLECTION: AMSTRAD COMPUTER USER 1985

★ AMSTRAD CPC ★ DOWNLOAD ★

Aucun fichier de disponible:
» Vous avez des fichiers que nous ne possédons pas concernent cette page ?
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop
Page créée en 203 millisecondes et consultée 1001 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.