Jason Charlesworth leaps into Amstrad action.
Jumper is an arcade-quality game for the Amstrad CPC-464 computer in which you must guide a little man called Jumper to the top of the screen.
To get to the top of the screen, Jumper must jump through the moving holes in the platforms but if he falls through a hole he will be stunned and so will be unable to move for a while. However, all the time the nasties are advancing and Jumper, being a nice sort of chap, does not want to kill them so he must run away from them. To help him do this, the screen is wrap round i.e. if he runs off the left-hand side of the screen he will appear on the right-hand side and vice versa.
The scoring in the game is based on how many times you jump up. The more times you jump up, the more points you get and the amount of points you get per jump increases every other round. If your score is high enough at the end of the game, the program will ask for your name.
The game has 15 screens featuring different combinations of the nasties — yachts, teapots, telephones and tanks — and on each screen continuous music plays — translated by Robert Rhodes.
The game also features a joystick option and a hard or easy game option. To set up the game-type in listing I and save it with SAVE "JUMPER" Next type in listing 2 and run it. If it finds an error in the code, correct it then rerun the program and when it gives the "Finished, no errors" message, save the code with SAVE "CODE",b,35900,3700 The game may now be played by rewinding the cassette and typing Run"".