| ★ AMSTRAD CPC ★ GAMESLIST ★ ALKAHERA (c) RINO SOFTWARE ★ |
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Important trade routes are being blocked by space pirates, who are hi-jacking and destroying ships at will. These routes provide the solar system with its only source of food while the galactic war continues. All of Earth's space fleet is engaged in battle around Alpha Centauri so it is up to you to clear the routes in the prototype fighter Skimmer Mk1. This ship has been equipped with the latest in laser technology and scanning equipment. Having just graduated from The Academy, Earth's computers have deemed you most suitable for the mission. Your first task in your newly acquired job is to clear the first route, and the easiest, that you come to. Success here will result in you being deployed in other sectors that need to be ridded of the marauding aliens. There are numerous sectors to be cleared and as you progress they get harder and harder to clear. Your ship has been kitted out with pulsertronic laser sights, when an alien appears in the centre of them thumbing the trigger blasts it away.
Below the main screen are the various instrument telltales. These include the scanner (it shows the whereabouts of the attacking craft by changing colour), shields (front and rear), how many hyperblasts are left (when activated these act like smart bombs in defender, ie they destroy most of the alien ships), laser temperature, ship condition, score (points are earned for each alien destroyed) and laser mode. The ship condition indicator goes through three distinct phases: green - everything okay; yellow -some battle damage and red - shows that the ship is in pretty bad condition. As your mission is of vital importance, the flight skimmer has been fitted with three escape pods. These are to be used when the ship s condition goes to red or the reactor powering the ship overheats. Once launched the escape pod takes you back to base where you are equipped with a new ship. As a bonus you receive an extra ship for every section of the galaxy cleared. If you are in a tight spot then it is advisable to use a hyperblast. As mentioned these are deadly to most of the aliens but you are only given three of them so they have to be reserved for special occasions.
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Page créée en 044 millisecondes et consultée 2670 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |