| ★ AMSTRAD CPC ★ GAMESLIST ★ ALIEN BREAK-IN (c) ROMIK SOFTWARE ★ |
| Cahiers de l'Amstrad Magazine | AMTIX![]() |
On a lonely planet you must fight against deadly aliens to preserve the shield that covers the planet. Should this shield perish then your planet will be taken over by the alien task-force. Sitting at the top of the screen is the indestructible mothership which releases glowing pods. Should a pod reach the shield then it will change into another type of alien. Situated in the middle of the screen are masses of attack bombers. These release two types of missiles that rain down on the shield If a hole is created in the shield large enough for an attack bomber to fit through then one will fly down through the gap and change into a mothership When there are enough motherships. they fly down and try to RAM into you. The heat is certainly on with this game and you need a quick trigger finger and instantaneous hand/eye co-ordination otherwise death will quickly be greeting you. Alien Break in is initially very playable but the frustration of being killed can put you off very quickly. The graphics and sound are just about average and add nothing to the game As shoot em ups go this is one of the most frustrating but it presents nothing new Overall AMTIX! rating: 41% |
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Page créée en 640 millisecondes et consultée 4036 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |