★ AMSTRAD CPC ★ GAMESLIST ★ AGENT ORANGE (c) A&F SOFTWARE ★

Amstrad Action
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Don't worry: this isn't a tacky game about the Vietnam war or anything like that, it's well and truly removed from reality, in fact. You play an intergalactic flying farmer (we've a few of those round here at closing time on a Friday) out to make some cash and to find a deadly alien weedkiller - hence the name Agent Orange.

You start by landing on a planet also occupied by alien farmers. You can launch one of your ships to battle the aliens and plant your crops. The planet surface scrolls horizontally and is viewed from above. You are armed with bullets;a number of hits on an enemy craft will destroy it. The aliens can shoot back. You have only a limited number of ships, and initially their shielding is very light.

You also have a limited number of seed pods that can be planted in clear areas of the planet surface. These must cope with competition from the alien crops and the natural vegetation. Destroy an alien and it leaves behind a seed pod which you can pick up and use. Once all the aliens on a planet are destroyed you can get down to harvesting your crop.

You can destroy the alien crop, but not the natural vegetation, and harvest your own crop to return to the mothership. After this is loaded up you can return to home base. Here you can buy better ships if you make enough
money and then progress to the next planet. The aliens get tougher and come in greater numbers as you try to get to the eighth planet, where the weedkiller you need to collect is found.

SECOND OPINION

I enjoyed Agent O. The detail is phenomenal but, badly let down by lack of colour, this makes playing the game rather a bind: it's difficult to distinguish between buildings and alien ships. The saying “If it moves... ” would be apt if you could see anything move! Still, pounding madly at the Fire button is fun.

RpM

The graphics are detailed but once again A'n'F has failed to use the CPC's glorious colour capabilities. The gameplay alternates between blasting and harvesting and is fairly addictive.

  • FIRST-DAY TARGET SCORE : 5,000
  • GREEN SCREEN VIEW : Clearer in green.

The Verdict

GRAPHICS : 61%

  • Detailed ships and background.
  • A'n'F's usual very-mono outlook on things.

SONICS : 55%

  • Nice title tune.
  • A few pitiful in-game effects.

GRAB FACTOR : 71%

  • Blasting and harvesting combine well.
  • Good ideas like seed pods, growth cycle, trading ships.

STAYING POWER : 57%

  • Both stages become very repetitive.

AA RATING : 65%

  • Nice idea but where's the colour and the depth?

BW, AA

AGENT ORANGE
(c) A&F SOFTWARE

DEVELOPER: Argus Press Software (A.P.S)
Author(s): ???

BUG: Clavier sur CPC+ avec les versions originale du jeu

★ YEAR: 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , ARCADE , SHOOT-EM-UP , FUTURISTIC , ZX , TAPE
★ LiCENCE: COMMERCIALE

 



★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Agent  OrangeDATE: 2022-07-13
DL: 246
TYPE: image
SiZE: 496Ko
NOTE: w1598*h2319

Cover/Package:
» Agent  Orange    (Release  TAPE)    ENGLISHDATE: 2020-10-05
DL: 196
TYPE: image
SiZE: 285Ko
NOTE: Scan by Loic DANEELS ; w1987*h1185

Dumps disks:
» Agent  Orange    (Adaptation  Plus)    ENGLISH    TOMETJERRYDATE: 2013-08-30
DL: 394
TYPE: ZIP
SiZE: 28Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Agent  Orange    MCSPEDATE: 2013-08-30
DL: 636
TYPE: ZIP
SiZE: 24Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Agent  Orange    ENGLISHDATE: 2018-09-14
DL: 403
TYPE: ZIP
SiZE: 23Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Spectrum loader algorithm; CSW2CDT-20170630
.LOG: √

Media/Support:
» Agent  Orange    (Release  TAPE)    ENGLISHDATE: 2015-10-28
DL: 201
TYPE: image
SiZE: 73Ko
NOTE: SCAN by hERMOL ; w1196*h751

Notice d'utilisation:
» Agent  Orange    ENGLISHDATE: 2021-01-01
DL: 336
TYPE: text
SiZE: 7Ko
NOTE:

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.