We're all gonna diiieee! With Chernobyl still in the news at the moment the premise of Aftershock acquires a certain topicality which is not particularly deserved It's like this you see, there was a nuclear test in the desert which set off ominous rumblings under your city, which of course lies on a fault line. The occupants of the city all decide to take a holiday and leg it pronto which is just as well because a full scale earthquake follows. Not having any sense, you of course, are still sitting in your office (which survives the catastrophe remarkably well) by the time the fun is over, and someone with even less sense from the nuclear plant outside town radios in to say that the cooling system's buggered and if it's not fixed we're all gonna diiieee! As the designer, the task falls to you to escape from the city, get to the reactor and, ho hum. repair it before there's a bit of a bang.   
This is nearly a graphic adventure. meaning that there's a fair chunk of descriptive text and some of the locations have illustrations (of a reasonable quality). The parser claims to be more advanced than the normal verb-noun construction but as the vocabulary isn't particularly large it didn't appear so. So. even if the dBfuse the reactor' part of the plot is old hat. the rest of the game is more original and is quite interesting to play. Duncan Evans , Popular Computing Weekly |