ZUB
P.S. Keep this to yourselves, we don't want this sort of thing to get out." "Well ZUB, do you accept the mission?" "B ...but I'm not an officer, Sir". "Oh don't worry about that, as from today you are promoted to Sergeant Fourth class ...and if that's your only objection you can prepare to leave right away. As it's a top secret operation you'll have to use the old teleport network which has been closed since the war began. Good Luck Sergeant ZUB". YOUR MISSION Your mission is simple, make you r way to the Planet Zub 10, steal the green eyeball of Zub and return to Zub 1. In order to travel undetected you must use the Zub Teleport Network which is no longer used due to the continuing Zub Wars. Each planet has three teleport units which are in orbit, a mile or so above the planet surface. To reach them you must negotiate a series of floating platforms which can be moved left or right under your control. Each of the three units will transport you to a different planet within the Zub system. It is advisable to make a map of the teleport network. Each planet is protected by its own fleet of security robots. Some of these are relatively harmless and will merely attempt to push you off the platforms. Others, however, are armed - these should be approached with extreme care. It is rumoured that before the war, at least one of the planets had perfected a prototype "ZIRK BOMB". If you encounter anything which looks remotely "ZIRKISH" then avoid it at all costs. The effects of activating such a device could be disastrous. The mysterious Zub Zone awaits! HINTS You're not getting any! Zub is a game of discovery. We've told you how to control it and that is quite enough. The programmers wanted it sent out with blank paper for instructions, so think yourself lucky that you got this much! Oh by the way, watch out for powerpills! They have a dramatic library of uses. Some good, some great, some very un-zub! Shoot to use. CONTROLS Keyboard controls are definable and several joystick types are catered for, follow the on screen instructions. KEY FUNCTION FIRE BUTTON PLASMA BOLT UP JUMP DOWN CROUCH/CONTROL PLATFORM LEFT WALK LEFT/MOVE PLATFORM RIGHT WALK RIGHT/MOVE PLATFORM FIRE STARTS THE GAME. To move a platform crouch and push in the direction you wish to go. CLEVER BITS Parallax like you've never seen it 100 frames of animation Hi-res attributes Five skills levels More alien types than you'd believe Constant execution speed LOADING INSTRUCTIONS AMSTRAD 464 : RUN" AMSTRAD 664/6128 : RUN " ------------------------------------------------------------------------------ Retyped in 2013 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------y hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |