Add extra commands with some easy to use RSX's. RSX | PARAMETERS | | |HELP , |H | | Displays list of commands & uses | |FRAME , |FLYBACK | | Waits for frame flyback | |SPRITE | ,address of sprite table,x,y | Prints full-colour sprite | |COPYCHR , |READCHAR | ,@stream% | Reads a char, from screen. stream%=stream no. on entry, char, on exit. | |CLEAR.INPUT , |FLUSH | | Flushes keyboard buffer | |GRAPHICS.PEN , |GPEN | ,col | Sets graphics pen | |GRAPHICS,PAPER , |GPAPER | ,col | Sets graphics paper | |GRAPHICS.MODE , |GMODE | ,mode% | Sets graphics mode 0=FILL 1=XOR 2=AND 3=OR | |ON.BREAK.CONT , |BCONT | | Disables Esc key | |ON.BREAK.STOP , |BSTOP | | Enables Esc key | |MOTOR.ON , |MON | | Switches motor on | |MOTOR.OFF , |MOFF | | Switches motor off | |CURSOR.CHECK , |CCHECK | , @xx , @yy | Checks once to see if any cursor key has been pressed, and sets variables accordingly. | |RSX | , @nane$,address of routine,addr of RSX code | Installs an RSX - very useful! | |PAUSE, |DELAY | | Pauses program until key is pressed | |DOUBLE.POKE , |DOKE | , address , poke | POKEs a 16bit no. | |DOUBLE.PEEK , |DEEK | , @address% | PEEKs a 16bit no. on entry address%=address, on exit address%=no. PEEKed. | |TEXT.POKE , |TOKE | , @string$ , address | POKEs a string into memory. | |ENCODE , |SCRAMBLE | , @string$ , @password$ | Sophisticated XOR protection system. string$ is encoded, to decode repeat command. | |RESET.TIME , |RTIME | | Resets TIME variable to zero. | |BIG.TEXT , |BTEXT | , @string$ | Double-height text | |FAST.LOAD , |FLOAD | , address , length , @filenane$ | New loading system - SAVEs as one long file - no blocks! | |FAST.SAVE , |FSAVE | , address , length , @filenane$ | See above | |PROMPTS.ON , |PON | | Switches prompts on for above loading system. | |PROMPTS.OFF , |POFF | | Opposite to above | |FAST.CATALOGUE, |FAST.CAT, |FCAT | | Same as CAT for the new loading system. | |COLOURED.TEXT , |CTEXT | , @string$ | Similar to a previous prog, in AA, but better, because this one works in any mode. | |WIGGLV.TEXT , |WTEXT | , @string$ , x , y | Try it - you'll like it! x and y are GRAPHICS coords. |
AA ★ AMSTRAD CPC ★ DOWNLOAD ★ |
CPCrulez[Content Management System] v8.7-desktop/c Page créée en 294 millisecondes et consultée 708 foisL'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |
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