★ AMSTRAD CPC ★ GAMESLIST ★ THE WAY OF THE EXPLODING FIST (c) MELBOURNE HOUSE ★ |
A100% | AMTIX | CPC Revue | Hebdogiciel | TILT |
Melbourne House's karate simulation explodes on to the Amstrad. As a young grasshopper you must work your way up from being a complete novice to achieving the magical 10th Dan. To help you gain this award you have some 18 manoeuvres at your disposal.
The various kicks that are access able are key movements to success. The flying kick is an extremely powerful manoeuvre that can render your opponent helpless and is best used when the enemy is standing and not blocking Like the flying kick the high kick deals a blow to the face but Is risky to use. It can be countered by going into a crouch and using either a low punch or a forward sweep Both the mid and short kicks are effective in close combat particularly the jab kick. The mid kick is the least effective of the two because it may easily be countered by crouching or by a straight forward block. The forward and backward sweeps are probably the most effective moves in the game. To use them you must first crouch down and then press the fire button and pull down on one of the diagonals of your joystick. A forward or backward sweep can be countered with a short jab kick (but only while the character is crouching) or by somersaulting out of danger. The roundhouse kick has two purposes: one. it can be used to kick an enemy in the face but it often takes too long to perform to be effective; two, it can be used to turn your character around — just start the kick and then abort it half way through execution. The last kick, the high back kick, is the reverse of the high kick and is only really of any use if your opponent has slipped past you. As well as kicks there are 3 punches that may be used. The jab is the most effective and the easiest to use because of the speed with which it can be performed and it is particularly useful in tight spots The nigh punch can also be easily executed and is highly effective when your opponent is in close vicinity to you When in the crouch position a low punch can be dealt to the enemy, again this is a highly effective move but it can be easily countered by a jab kick. There are two somersaults - forwards and backwards, and 8 jump that can be used in times of difficulty The main use for somersaults and jumps is to get out of danger caused by forward or backward sweeps. Learning how to use each of the moves properly can take quite a few games, but once mastered you are unlikely to forget them in a hurry. The graphics in Way of the Exploding fist are excellent. The sprites are wonderfully defined and the movement of both characters is very realistic. This version isn't quite as good as the CBM 64 game but it is still very good and should provide many hours of enjoyment, the greatest advantage that it has over many others is that it's instantly playable and should appeal to just about everyone. Overall AMTIX! rating: 86% |
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Page créée en 105 millisecondes et consultée 9061 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |