★ AMSTRAD CPC ★ GAMESLIST ★ THE RACE (c) PLAYERS ★

Amstrad ActionAmstrad Computer User
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

In clays past, duels were settled with sword and pistol Now such antiquated methods have been replaced by head-to-head challenges in the meanest, leanest supercars a person could wish to lay their driving gloves on. The Race is a straight charge into a world consisting of dead-end alleys, jumps, bumps and raised walkways.

The Race is at its best in two-player mode. On each side of the split screen sits a car, engine ticking over. As the countdown hits zero, then it's time to hit the turbo. The first race is into 'Future World', a Xenon-like place. The best route is shown by marker disks, and you'd better follow it or there'll be tears. The track is a maze of jumps and blind canyons of purple steel. Take the wrong route and a wall soon appears, a somewhat startling discovery at 200 mph!

There aren't to many sharp corners on the course, but some pretty nifty steering is required to avoid crash after crash into the small metal mountains, The loss of life is unimportant (!), it's the loss of time that's a killer. Each run must be completed within a set time limit, and as the levels progress they get more than a little tight.

Each race has a different theme. Level One is 'Future World', Level Two is 'Ancient World1, which introduces dragons to the script, fire and all! The third world is the domain of the weird, and what a curious place it really is. Huge clown heads attack with a deadly "HA!"( boxing gloves spring out of the walls crushing cars, while a manic Pelc Man stalks every corridor.

The Race is little more than a vertically-scrolling car game, albeit one that's particularly good in two-player mode. What's so good about it is the variety of backgrounds. The first is dull, even tedious at times, the second a strenuous test of reflex speed while, three displays a dangerous lunacy that's truly wild. Who knows what the later levels hold?

The sprites are strong and well-defined, which makes their relative smallness forgivable. Imaginative design also helps lift the game above the level of the standard budget car romps, even though the sound effects do little to help.

The Race, quite simply, is a regular budget concept that's hit overdrive.

TW, AA

THE RACE
(c) PLAYERS

Original code and graphics: Simon HOBBS
Original concept: Simon DANIELS
Amstrad version: CLOCKWIZE
Amstrad code: Craig PICKLES
Scroll routines: STYLES (Keith A.GOODYER)
Graphics: Dean HICKINGBOTTOM
Loading screen by Michael SANDERSON and Jabba SEVERN
Original music: SONIC GRAFFITI
Music Conversion: Andy SEVERN
Artwork and logo draw by Peter AUSTIN

★ YEAR: 1990
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , CAR , RACING GAME
★ LiCENCE: COMMERCIALE
★ RERELEASE: SERMA SOFTWARE (SPAIN)


Cliquez sur l'image pour voir les différents packages (2). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover/Package:
» The  Race    (Release  TAPE)    ENGLISHDATE: 2012-02-04
DL: 211
TYPE: image
SiZE: 140Ko
NOTE: w1113*h792

Dumps disks:
» The  Race    CHANY-NPSDATE: 2018-05-20
DL: 212
TYPE: ZIP
SiZE: 49Ko
NOTE: Dump/upload by McSpe ; 42 Cyls
.HFE: Χ
 
» The  Race    TOMETJERRY-GPADATE: 2009-10-18
DL: 263
TYPE: ZIP
SiZE: 41Ko
NOTE: 40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» The  Race    ENGLISHDATE: 2010-03-29
DL: 243
TYPE: ZIP
SiZE: 27Ko
NOTE:

Media/Support:
» The  Race    (Release  TAPE)    ENGLISHDATE: 2016-10-19
DL: 101
TYPE: image
SiZE: 24Ko
NOTE: Uploaded by hERMOL ; w571*h360

Notice d'utilisation:
» The  Race    (Release  TAPE)    ENGLISHDATE: 2023-12-30
DL: 19
TYPE: PDF
SiZE: 238Ko
NOTE: Uploaded by CPCLOV ; 1 page/PDFlib v1.6

YM!Rulez:
» Play the soundtrack  (Powered by YouTube)
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 590 millisecondes et consultée 3421 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.