★ AMSTRAD CPC ★ GAMESLIST ★ THE JOURNEY OF MARCO POLO, 1271 ★

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THE GAME
In Marco Polo you are the leader of a group of merchants leaving on a business trip from Venice, Italy to Shang-tu, China. After sailing to Armenia at the east end of the Mediterranean Sea, you set out by camel on a 6000-mile trek across Asia to the court of the Great Kublai Khan in Shang-tu near the Pacific Ocean. To get your party safely to Shang-tu, you must know the rules of the Silk Road; the more important ones are noted here:

  • At the beginning of the game, you are asked to rank your shooting ability. Since the program cannot really test your prowess with a crossbow, shooting ability is measured by how fast you can type a random shooting sound. A rating of I describes a reasonably good typist, while 4 should be reserved for those who use no more than two fingers. The game will be more fun if you rank yourself 1 or 2.
  • Approximately every two months during your trip, you come upon a village that has a market where you may replenish your provisions. As prices vary widely from place to place, it is best to maintain a modest stock of goods so you are not forced to buy at high prices.
  • Deciding how well to eat during each two-month period involves some tradeoffs. Eating better allows you to walk longer and cover more ground; you are also less susceptible to disease. However, food costs money (jewels), and your camels have a limited carrying capacity. If you run out of food on the trip, you can always eat a camel (assuming you have one left).
  • Balm and unguents are used for treating wounds. If you run out, you face a much higher risk of getting a fatal infection.
  • As a merchant, you are not a skilled hunter. However, occasionally you may be offered an opportunity to hunt. Count it a blessing if you get food in this way, but remember that your crossbow is the only weapon you have with which to drive off bandits. Hence, you should always keep a small supply of arrows in reserve.

Many hazards and surprises await you along the road to Shang-tu, so stay alert and keep your wits about you. The Polos completed the land journey in approximately 36 months. In the game, this means arriving at Shang-tu in March 1274. If you make only the best decisions and encounter no delays, it is possible to complete the computer journey in 24 months, but a more realistic goal is to complete the trip in the same 36 months it took the Polos. Can you do it?

SRS

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THE JOURNEY OF MARCO POLO, 1271

Author: David H. AHL
CPC conversion by Sand-Rabbit-Software

★ NOTE: A 2017 CPC conversion of a game that was originally written in BASIC.
★ INFO: DAVID AHL'S CLASSIC BASIC COMPUTER ADVENTURES - The Small Basic text based computer adventure [+] ...

★ YEARS: 2017 , 1986
★ LANGUAGE:
★ GENRE: INGAME MODE 2 , AVENTURE TEXT , BASIC
★ LiCENCE: FREEWARE

★ AMSTRAD CPC ★ DOWNLOAD ★

Game (NON Commercial/Freeware/Shareware):
» The  Journey  of  Marco  Polo-1271    ENGLISHDATE: 2017-12-15
DL: 197
TYPE: ZIP
SiZE: 13Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.