★ AMSTRAD CPC ★ GAMESLIST ★ THE DARKEST ROAD (c) THE ADVENTURE WORKSHOP ★ |
The Darkest Road is a very playable game by Clive Wilson. The story-line is simple. Evil is steadily overcoming the land and only you, with your gift of singing the Silent Song, can thwart it. You must, therefore, take 'The Darkest Road' to confront evil and to overcome it. It is not a large game in terms of number of locations - there are less than fifty of them - but the problems which Clive has thought up make the game feel and play as though it were much larger than it actually is. You start the game outside your run-down home, ready to take 'The darkest Road” to success or failure. But before you set off, making a thorough exploration of the immediate vicinity is a good idea, and don't be put off if you don't find something at the first attempt. It could be that you simply didn't examine something thoroughly enough. And, of course, there can always be more than one helpful object concealed where you have just searched. After this, it's time to set off. There are grasslands to visit, the Forest of Silence, within which you should be careful, since it isn't deserted and the Death Swamp. Now there is a path through the Death Swamp; but as it says in the game, it is notoriously difficult to find, as I discovered. However, it is not an insurmountable problem. The Marsh gasses get pretty strong in places, so it's a good idea to cater for that problem before attempting to explore it. There are allies to be found and help to be gained before you find yourself apparently at a dead end. This is where the aid you have been given is of use and you can progress to the caverns wherein lies the root of the evil plaguing the land. And the caverns are guarded... Within them are demons, shrines to strange gods and yet more problems to be overcome. The problems within the game are very logical and well thought out; the impression that I got is that the majority of people who play the game will have to stop and scratch their head at some point. And yet the problems are not terribly difficult. The novice adventurer might have some difficulties, but shouldn't let that out them off playing a very good game. Intermediate and advanced adventurers will, I think, find that it is well worth playing. The parser is fairly friendly and will accept full sentences. However, one point I should mention is that when saying something, you should not enclose what you are saying in quotes. There is a RAMSAVE and RAMLOAD facility, which can be abbreviated to RS or RL and, a point which I like, you are offered a resurrection to your last saved (or RAMsaved) position when you die. The game runs under CPM, having been converted using the PAW, so is only available to Amstrad owners on disc. Overall, I enjoyed the game more than enough to recommend it. I have to confess that it is the first Clive Wilson game I have ever played, but I do not intend it to be the last. Reviewed by Phill Ramsay, played on the Amstrad |
|
|
Page créée en 374 millisecondes et consultée 1484 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |