★ AMSTRAD CPC ★ GAMESLIST ★ STRANGELOOP (c) VIRGIN GAMES ★

HebdogicielAmstrad Computer User
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Strangeloop is another "arcade adventure”, in which puzzles have to be solved in real time while propelling your character around a large maze of scenery. It is not however, just another clone of the original Sorcery. This time, the layout of the playing area is known from square one. In fact the term “square” is very appropriate, as the whole thing is made up of a grid locations, 16 rooms by 16 rooms. This gives 256 different locations as opposed to the rather meagre 40 odd in Sorcery. The penalty for having so many rooms is felt in the lack of difference between each. The building blocks of each room are just as detailed, but are not so many and varied.

The whole game is set within the depths of an old and delapidated factory, where you have to get round and solve various strategic problems in order to guarantee a happy retirement. Initially you start on foot and have very limited control when it comes to crossing baths of boiling liquid and the like. However, a couple of rooms beneath you, you will Find a room containing your jet-ski suspended from the ceiling. Your first task Is to free it. before you can progress (anyone who fails to work out how to get it down might as well give up right now).

Finding your wTay about is greatly aided by the amount of information in the bottom third of the screen. Not only is there an arrow which always points towards the central control room (your ultimate goal), but even more useful is a small 5 by 5 map of the surrounding rooms showing the connecting doorways etc. This greatly helps in planning a route from one location to another. Colour coding of various rooms on this map helps to showr rooms of particular significance (for example, the room with the jet-ski is pink).

You wouldn't expect the whole thing to be completely plain sailing, so to hinder your passage a large number of the rooms contain diagonally bouncing bits of coloured swarf. This can be shot but is not erradicated unless every bit is hit. The story says that you are wearing an oxygen suit and each time you bump into a bit of swarf, another puncture develops. This is OK as long as your stock of patches does not fall to zero, But, as soon as it does, your slowly dwindling oxygen is lost at a progressively more alarming rate. As the number of patches being carried falls, the stock can be replenished if an object looking like a first aid box is picked up. The same is also true for the bullets in your gun. As the number remaining drops, a new pack can be picked up. With both these type of objects, it is not a good idea to pick them up unless they are really needed, otherwise their use will not be so effective.

Some rooms, contain much larger bouncing balls which are fatal on contact. There are various other types of large sprite all of which are best avoided.

As you travel about, you may find all sorts of strange objects, like everything else, these are picked up by passing over them. As each new one is picked up, a small descriptive character will appear in the section of the screen that shows what is in your pocket. Pushing the space bar allows a cursor to be moved around in this area, a one line description being given for each object. To take a simple example, a 5 credit coin can be picked up. If this is taken to the room containing the vending machine (which asks for 4 credits), then a one credit coin will be given as change (the exact motive for this has so far escaped me).

If you're one of those people who doesn't like to cheat when playing games then don't read the next paragraph.

An added bonus of the save game mechanism and perhaps an un-programmed feature is the ability to get past objects and walls that couldn't be passed otherwise. If you get to a screen that has a dividing wall down the middle and you would really like to get across to the other side, pause the game, hit 'S' to save then just before it does, hit ESC once. You will now be given the opportunity to re-position your man on the current screen in just the same way as if you had just, lost one of your five lives.

While I don't see people going ape over the graphics in the same way as they did for Sorcery, the actual gameplay is actually better and closer approaches the complexities of a text adventure. However, if this game isn't as successful as Sorcery, then a lot of people will have missed out on a really excetlentgame.

ACU

STRANGELOOP
(c) VIRGIN GAMES

Developper: The GANG OF FIVE (SORCERY TEAM: DAVE , ANDY , IAN , STEVE AND TRICIA)
Program & graphics: Charles GOODWIN
Design: Simon BIRELL , Steve LEE , Charles GOODWIN

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , AVENTURE GRAPHIQUE , ARCADE , PLATES-FORMES , TAPE , DISK
★ LiCENCE: COMMERCIALE
★ RERELEASE: RUNSTOP (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» GreekSoftware-Shogun-Strangeloop-Sorcery    GREEKDATE: 2014-06-09
DL: 147
TYPE: image
SiZE: 146Ko
NOTE: w644*h898

» StrangeloopDATE: 2014-04-21
DL: 193
TYPE: image
SiZE: 356Ko
NOTE: w956*h1377

» Virgin  Games-StrangeloopDATE: 2014-04-21
DL: 423
TYPE: image
SiZE: 358Ko
NOTE: w868*h1308

Covers/Packages:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2015-06-20
DL: 230
TYPE: image
SiZE: 216Ko
NOTE: SCAN by Abraxas ; w1546*h754

» Strangeloop    (Release  TAPE-RUNSTOP)    SPANISHDATE: 2015-06-20
DL: 154
TYPE: image
SiZE: 323Ko
NOTE: SCAN by Abraxas ; w1600*h986

Dumps disks:
» Strangeloop    (2020-11-29)    NICHDATE: 2020-12-21
DL: 156
TYPE: ZIP
SiZE: 34Ko
NOTE: Upload by Nicholas CAMPBELL ; Extended DSK/40 Cyls
.HFE: Χ
 
» Strangeloop    TOMETJERRYDATE: 2020-12-21
DL: 266
TYPE: ZIP
SiZE: 36Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Strangeloop    ENGLISHDATE: 2017-05-31
DL: 287
TYPE: ZIP
SiZE: 28Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170409
.LOG: √

Medias/Supports:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2017-12-08
DL: 229
TYPE: image
SiZE: 267Ko
NOTE: Scan by Pinace ; w1205*h1512

» Strangeloop    (Release  TAPE-RUNSTOP)    SPANISHDATE: 2019-09-13
DL: 69
TYPE: image
SiZE: 18Ko
NOTE: Uploaded by hERMOL ; w465*h303

Notice d'utilisation:
» Strangeloop    (Release  TAPE)    ENGLISHDATE: 2019-01-31
DL: 173
TYPE: PDF
SiZE: 1072Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

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» Topic: Cheats, pokes ou solution pour "STRANGELOOP"
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.