★ AMSTRAD CPC ★ GAMESLIST ★ STATIONFALL (c) INFOCOM ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Steve Meretzky has justly acquired a reputation as one of Infocom's most inspired humourists, with Hitchhiker's Guide and Leather Goddesses as his more recent and renowned releases He was also responsible for Planetfall and Sorcerer

Planetfall was particularly notable for its introduction of the hopeless robot Floyd, who couldn't tie a shoelace even if you put him through a ten year intensive induction course. He does, however, have a certain bumbling charm that would appear to have endeared him to many Infocommers. and Stationifall puts him back into the action.

One of the problems with producing a a game that Is in some senses a sequel (to Planetfall) is coping with players who may not have played the earlier game Meretzky does this by using the FOOTNOTE feature, so occasionally a reference to a character will be followed by the message (FOOTNOTE 3). Typing the command FOOTNOTE 3 will give you all the background detail you require.

To some extent (and with the notable exception of Hitchhikers) Meretsky's games are traditional adventures in the sense that they place a lot of emphasis on exploration, discovery, and puzzle-solving The spice is added by Meretsky's inimitable humour

Siationfall takes place in the tar future, where as a (human) native of Gallium you join the Stellar Patrol ana (after your success in Planetfall) find yourself promoted to Lieutenant First Class. Although the principle task of the Patrol is to scour the galaxy searching for survivors of the last great galactic conflict, which imposed a 10.000 year Dark Age on the space civilisation, you find your immediate task in the game is depressingly similar to the ones you've been doing for the last live years sinc your promotion pop over to Space Station Gamma Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms.

This forms business is just one of the many fruits of Meretsky's gentle poking at bureaucratic dingbats that amuses throughout the game. The program comes with some excellently written blurbs, including a selection of .... forms. They all bear careful reading and will amuse almost as much as the game itself. My personal favourite was the Spaceship Activation Form, which is akin to our driving license and lists the space vehicles for which it is valid. Starting off in a serious vein with various spacetruck models and so on. it soon degenerates into lunacy with the 'Zero energy puddle-sitter. Sitting Duck brand'and. finally, the "Semi-Oofing Gigbung-powered Double-Fooz"

Anyway, you set off for the space station to collect the forms and find, as soon as you arrive, that the place is deserted apart from a hostile repair droid or two (easily avoided) and an intellectual robot by the name of Plato who is immediately befriended by Floyd. At this stage the exploration aspect of the game really comes into its own. The program comes with a detailed set of plans of the space station, which is on nine levels. The plans enable you to set about tackling the mystery in an organised manner that is both satisfying and, as you encounter various enigmas, exciting After two hours of playing, I had still explored only two of the levels available. but already the items and clues I had encountered had me scouring the plans, checking out which section I would visit next Shades of the detective story here, and no bad thing either..

Floyd provides much of the humour in the game, alongside Plato. He falls into the Thorin category of character, by which I mean that there isn't an enormous amount he can do. but he does keep you amused with his continual antics My particular favourite is when he mentions how he 'helped someone find a lost paper-clip" Together with the book-wormish Plato, the two robots play hide-and-seek together, and generally tumble about like a couple of metal kids throughout the game.

The mystery of the abandoned space station rapidly exerts a strong fascination for the player, and even when a message comes over the communications system from your home base telling you to return home because a supply of the required forms has been discovered, you're unlikely to hot-foot it back to your spacetruck. And even if you do, you won't get very far By this time, you're in the mood to try anything, and hitting the emergency beacon signal button you get the following the message

"At the conclusion of this recording your message will be sent. Nothing can go wrong skip go wrong, skip ..go wrong., skip .go wrong.."

AA

STATIONFALL
(c) INFOCOM

Interactive fiction game written by Steve Meretzky
AUTHOR(S): ???

★ NOTE: include badge
★ PRICE: £24.99 (disk only)

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: AVENTURE TEXT , INFORM
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Bonus:
» Stationfall    (Badge)    ENGLISHDATE: 2019-06-24
DL: 237
TYPE: image
SiZE: 205Ko
NOTE: w928*h936

» Stationfall    (Hints  booklet)    ENGLISHDATE: 2012-10-23
DL: 272
TYPE: PDF
SiZE: 1051Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  1-Number  1  (Extra)    ENGLISHDATE: 2012-04-01
DL: 2762
TYPE: PDF
SiZE: 142Ko
NOTE: 1 page/PDFlib v1.3

» The  New  Zork  Times    Volume  2-Number  1  (Fall  1982)    ENGLISHDATE: 2012-04-01
DL: 2808
TYPE: PDF
SiZE: 411Ko
NOTE: 2 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  2-Number  3  (Summer  1983)    ENGLISHDATE: 2012-04-01
DL: 3179
TYPE: PDF
SiZE: 1050Ko
NOTE: 6 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  1  (Spring  1983)    ENGLISHDATE: 2012-04-01
DL: 2695
TYPE: PDF
SiZE: 492Ko
NOTE: 2 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  1  (Winter  1984)    ENGLISHDATE: 2012-04-01
DL: 2834
TYPE: PDF
SiZE: 579Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  2  (Spring  1984)    ENGLISHDATE: 2012-04-01
DL: 3065
TYPE: PDF
SiZE: 719Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  3  (Summer  1984)    ENGLISHDATE: 2012-04-01
DL: 16577
TYPE: PDF
SiZE: 938Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  3-Number  4  (Fall  1984)    ENGLISHDATE: 2012-04-01
DL: 2810
TYPE: PDF
SiZE: 633Ko
NOTE: 4 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  1  (Winter  1985)    ENGLISHDATE: 2012-04-01
DL: 3148
TYPE: PDF
SiZE: 969Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2  (Spring  1985)    ENGLISHDATE: 2012-04-01
DL: 5278
TYPE: PDF
SiZE: 1543Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2  (Summer  1985)    ENGLISHDATE: 2012-04-01
DL: 2805
TYPE: PDF
SiZE: 841Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  2    (Spring  1985)    ENGLISHDATE: 2012-04-01
DL: 3350
TYPE: PDF
SiZE: 1546Ko
NOTE: 12 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  4  (Fall  1985)    ENGLISHDATE: 2012-04-01
DL: 2891
TYPE: PDF
SiZE: 849Ko
NOTE: 8 pages/PDFlib v1.3

» The  New  Zork  Times    Volume  4-Number  I  (Winter  1985)    ENGLISHDATE: 2012-04-01
DL: 2762
TYPE: PDF
SiZE: 967Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  1  (Winter  1986)    ENGLISHDATE: 2012-04-01
DL: 3192
TYPE: PDF
SiZE: 1146Ko
NOTE: 9 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  3  (Summer  1986)    ENGLISHDATE: 2012-04-01
DL: 4873
TYPE: PDF
SiZE: 1380Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  4  (Fall  1986)    ENGLISHDATE: 2012-04-01
DL: 4666
TYPE: PDF
SiZE: 562Ko
NOTE: 8 pages/PDFlib v1.3

» The  Status  Line    Volume  5-Number  4  (Spring  1986)    ENGLISHDATE: 2012-04-01
DL: 3588
TYPE: PDF
SiZE: 1169Ko
NOTE: 13 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  1  (Winter-Spring  1987)    ENGLISHDATE: 2012-04-01
DL: 5474
TYPE: PDF
SiZE: 1109Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  2  (Summer  1987)    ENGLISHDATE: 2012-04-01
DL: 3244
TYPE: PDF
SiZE: 1849Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  3  (Fall  1987)    ENGLISHDATE: 2012-04-01
DL: 3093
TYPE: PDF
SiZE: 1391Ko
NOTE: 17 pages/PDFlib v1.3

» The  Status  Line    Volume  6-Number  4  (Winter  1987)    ENGLISHDATE: 2012-04-01
DL: 3158
TYPE: PDF
SiZE: 1823Ko
NOTE: 16 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  1  (Winter-Spring  1988)    ENGLISHDATE: 2012-04-01
DL: 3296
TYPE: PDF
SiZE: 1461Ko
NOTE: 17 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  2  (Summer  88)    ENGLISHDATE: 2012-04-01
DL: 4785
TYPE: PDF
SiZE: 1806Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  7-Number  3  (Fall  1988)    ENGLISHDATE: 2012-04-01
DL: 2839
TYPE: PDF
SiZE: 2093Ko
NOTE: 12 pages/PDFlib v1.3

» The  Status  Line    Volume  8-Number  1  (Spring  89)    ENGLISHDATE: 2012-04-01
DL: 2997
TYPE: PDF
SiZE: 1021Ko
NOTE: 8 pages/PDFlib v1.3

Cover/Package:
» Stationfall      (Release  DISC)    ENGLISHDATE: 2022-10-05
DL: 219
TYPE: image
SiZE: 2674Ko
NOTE: Scan by Loic DANEELS ; w4670*h3160
 

Dumps disquettes (version commerciale):
» Stationfall    ENGLISHDATE: 2010-03-29
DL: 222
TYPE: ZIP
SiZE: 105Ko
NOTE: 40 Cyls
.HFE: Χ

» StationFall    ENGLISHDATE: 2014-07-29
DL: 226
TYPE: ZIP
SiZE: 478Ko
NOTE: Lancement par |CPM sur le bootdisk de la face B ; Dump de Dlfrsilver pour Loic DANEELS ; 42 Cyls/CT-RAWInclude CPM 2.2 bootloader/42 Cyls/CT-RAW
.HFE: Χ
 

Media/Support:
» Stationfall    (Release  DISC)    ENGLISHDATE: 2019-11-24
DL: 214
TYPE: image
SiZE: 142Ko
NOTE: Scan by Loic DANEELS ; w1859*h1172

Notice d'utilisation:
» Stationfall    ENGLISHDATE: 2012-10-23
DL: 410
TYPE: PDF
SiZE: 2398Ko
NOTE: 34 pages/PDFlib v1.3

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop
Page créée en 136 millisecondes et consultée 2120 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.