★ AMSTRAD CPC ★ GAMESLIST ★ STAR FIREBIRDS (c) FIREBIRD ★ |
Amstrad Computer User | Amstrad Acción | Amstrad Action |
This brings back memories of a spotty-faced youth wandering into an old arcade and discovering ... yet another version of Galaxians. 10p in slot, lasts as many seconds, pours coke over machine and exits stage left. The brief instructions and hi-score table come up in the biggest text I have seen on the 464. Even Granny would be able to read it from the other side of the living-room. Weird things dive at you, making as much noise as the Ed's little Jap sports car pelting down the M25. They drop wee bombs on you, thus proving you're not as immortal as you thought you were. Some really cunning ones even shoot sideways. There are shotgun-type blasts to rattle your tail feathers, and bombs which don't take quite so much notice of the laws of gravity as the last lot, and descend slowly, exploding into a billion pieces of glittering shrapnel (well, at least six) which totally muck up your thoughts on what was and wasn't a safe place to be at the time. The score for blasting them is hardly worth the trouble.
Meanwhile strange beasties are still squealing around above, dropping little messages on you. By now most people have the brains to push the fire button. Peow! One shot. Breathtaking ohgodhurryup pause for the next shot. Darn! Too long - another one in the eye for immortality. Now for your secret weapon: Pushing up on the joystick causes your ship to develop the dreaded photo-orgasmotronic field; absolutely impervious to even south- bound baboons. While you float upwards, and things come downwards, the bits you meet on the way come off a lot worse than you do. Shame you can only pull that stunt a few times. Eventually even the hottest sky-jockeys become history, and you consign your monica (only room for three letters here) to the annals of the high score table. Then you do it all over again until bed time. ACU #8610 |
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Page créée en 238 millisecondes et consultée 3675 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |