★ AMSTRAD CPC ★ GAMESLIST ★ SOLAR WARRIOR (c) OPTIMUS SOFTWARE/SKYSLIP COMPUTER ★

Amstrad Computer User
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

MANY years ago at the start of the 25th century - I missed that... must have overslept - the Solar Warriors protected Earth and all its baubles and trinkets by spreading them around the known universe. It is now the year 2650 and the location of all the goodies is the worst kept secret in the Solar System.
For reasons untold but pretty important to the plot; you are the only Solar Warrior left. You must zoom around all the planets to de-infest them of the bad guys, who are bent on treasure theft and general shoot-'em-up mayhem.

First mission: A choice of Pluto or Mars. The colourful enemy craft scroll in from the right, ducking, weaving, blasting and generally trying to relieve you of one of your six lives. A gentle hint of things to come.

Automatic docking with the mothership and a few seconds to get your breath back before stage two, the descent to the planet. A strange anti-gravity side-slipping motion is used here. If you don't land gently, and in the right place, it's... A tricky manoeuvre, but if you are the one at parties who can balance a jelly on a broomstick while coming down the staircase on roller skates you will do well here.

Once safely on the surface you blossom out of the landing craft into a vehicle that owes its ancestry to a tank, a high-speed train and a spacehopper. With this you trundle left and right through the scrolling planetscape. The surface undulates - if you come to a pothole too wide to drive over, a wiggle on the joystick and your craft bounces across. With radar scrolling below to tell you where the bad guys are and a wary eye for potholes, you shoot left, right and upwards at the same time. There are points for shooting everything that moves.

Once the enemy are all smitten, it's back to the menu to choose another planet and the same again, only this time a bit harder.
Mars is protected by more fighters than Pluto. They are more vicious, but predictable. After jelly-on-a-broomstick time, the landscape of Mars appears, redder and bumpier, with a lovely brand of multiplying ball out to get you.

Complete Mars and you've finished the first mission. Now it's off to visit Venus - lovely architecture, nasty surface - and the pace is really hotting up.
Venus was a devil. So was the thing with the odd name. By teatime I didn't want any tea. Just one more wave, please. Liz says the attack waves are too predictable, but that is what makes it playable for me -knowing where to skulk off and hide to avoid being, aarghhh, xrftpltxxxxed.

Graphically it's no Rembrandt, but the use of colour, particularly on the planets, is done tastefully. The landing sequence, although strange, is a refreshing challenge. The movement of the land buggy is done well, with its suspension and bouncing motion a pleasant change from the anywhere as long as it's sideways feel of many scrolling games.

ACU #8903

SOLAR WARRIOR
(c) OPTIMUS SOFTWARE , SKYSLIP COMPUTERS

DÉVELOPPEMENT: OPTIMUS SOFTWARE POUR SKYSLIP SOFTWARE
PROGRAMMATION: JASON FALCUS

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SHOOT-EM-UP , FUTURISTIC , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Skyslip  Software-Advert    (Mail  Order  Coupon)    ENGLISHDATE: 2014-05-10
DL: 370
TYPE: image
SiZE: 297Ko
NOTE: w915*h1331

Dump disk:
» Solar  Warrior    ENGLISH    CPCRULEZDATE: 2021-07-06
DL: 130
TYPE: ZIP
SiZE: 28Ko
NOTE: 40 Cyls
.HFE: Χ
 

Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 190 millisecondes et consultée 1731 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.