★ AMSTRAD CPC ★ GAMESLIST ★ SHADOWFIRE (c) BEYOND SOFTWARE ★ |
Amstrad Action | POPULAR COMPUTING WEEKLY |
At last, at last - the most delayed game in Amstrad history (remember the special offer in issue 1!) has arrived to give icon adventurers a real work out. The icon system and gameplay aren't quite so original these days but there's still plenty to get to grips with. The action takes place aboard a spaceship, the Zoff 5, where ambassador Kryxix is held hostage by General Zoff. You control the Enigma team as they try to rescue Kryxix, capture Zoff and capture or destroy the spaceship. The team is composed of six members from various races and with differing special skills. The leader is Zark Montor, a human and expert in weapons, unarmed combat and translation. The only other human is Sevrina Maris - the only woman member of the team - who specialises in picking locks. There are two droids. Manto and Maul who respectively control the transporter and weapons systems. Syylk is an insectoid with mighty fighting powers and a hatred of Zoff. Torik is an avian who serves as a scout and expert in explosives and weapons. These skills will all be needed on the mission so you'll need to find out who does what best in order to achieve success. The team start on their own ship and have to arm themselves and collect useful objects before being beamed onto the Zoff 5. Once on board they can start exploring and discovering what secrets and dangers the ship holds. The screen display is split into two with the top half providing a constant mission command screen and the bottom half being used for various menus and options. The command screen icons show the status of each team member, a view screen of the ship area where the selected person is and a picture of the currently selected person. A character is selected from a team screen and then has four icon menus from which to choose. The first one is a status screen from which the other three are accessed and shows the characters agility, strength, stamina and weight. These may change during the mission depending on what the character does. Once you've got to grips with all these icons, characters and scenario you can actually discover what the gameplay is like. The icons can be operated quite speedily but on the whole there is no sense of action or excitement as the characters roam the ship. There's a lot of depth to the game and it will take a fair while to crack but the adventure element has got slightly lost in the concentration on icons. You'll need patience to get the full enjoyment out of this game. BW, AA #9 |
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Page créée en 482 millisecondes et consultée 3209 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |