★ AMSTRAD CPC ★ GAMESLIST ★ SCRAMBLE (PAUL ROBSON) (c) COMPUTING WITH THE AMSTRAD ★ |
Computing with the Amstrad |
Try this tricky little puzzle devised by PAUL ROBSON SCRAMBLE is an intriguing puzzle which will keep you baffled for days. The idea is simple. On the screen is a 5x5 grid, and each row is filled with one of five coloured shapes. At the start of play one shape is removed, leaving a gap. Next, the grid is scrambled by moving rows left or right and columns up or down. Your task is to sort out the resulting pickle and put everything as it was before. Rules govern the way you can move rows and columns, and it is these that make Scramble a challenge for the keenest minds. Level one is the easiest. You can scroll the rows and columns round the edge as much as you want, but the central three in each direction can only be moved if they contain the gap. On level two things become tougher, as the movement of the middle three is restricted to a range of two squares. You can use the joystick, or cursor keys with the spacebar. To shift a row or column move the marker to it, and push Fire or spacebar while pressing the joystick or keys in the appropriate direction. Good luck. It might seem impossible but it CAN be done. CWTA |
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Page créée en 276 millisecondes et consultée 1359 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |