★ AMSTRAD CPC ★ GAMESLIST ★ SAVE SANTA! (c) COMPUTING WITH THE AMSTRAD ★

Computing with the Amstrad
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IT'S Christmas Eve and Santa is loading his sleigh - the one with go-faster tinsel and furry reindeer in the windscreen - with presents from his warehouse.

Usually this is the elves' job, but earlier in the evening they sneaked off to a party and after partaking in plenty of festive spirit came back a lot worse for wear.

Before going to sleep it off they stumbled into a crate of video games which crashed to the ground and burst open. Now dozens of vicious little invaders are on the loose and seizing their chance to avoid being zapped by hordes of trigger-happy humans over the holiday.

They're on the prowl looking for Santa, and we'll leave what they're going to do to him to your fertile imaginations - needless to say, it's unpleasant and terminal.

Your task is to save Christmas from being giftless by guiding Santa round the 10 sections of his warehouse, collecting the presents and exterminating the invaders. His only means of defence is a well-aimed snowball. Be careful not to run into the fires, which will mean instant death.

You can use the cursor keys with the spacebar to fire or you can christen your shiny new joystick. Points are scored for collecting presents and the only way to complete a screen is to frazzle all the critters, but you don't score for killing them.

The game is less than 9k in length, it's colourful and there's a high score table, so why not type it in and have a competition on Boxing Day? If you want to design your own screens, the blocks of data marked Screen 1 through to Screen 10 define the layouts.

To save space, each block is only a quarter of the screen, and the program reflects it to form the other three-quarters. Presents are represented by an 8, ice blocks 7 and flames 6. Make
sure the bottom right hand item in the block is a 0 which represents the background.

CWTA

SAVE SANTA!
(c) COMPUTING WITH THE AMSTRAD

Author: Tiffany Wood

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SHOOT-EM-UP
★ LiCENCE: LISTING
★ COLLECTION: COMPUTING WITH THE AMSTRAD 1988

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Type-in/Listings:
» Save  Santa    (Computing  with  the  Amstrad)    ENGLISHDATE: 2020-07-30
DL: 217
TYPE: ZIP
SiZE: 8Ko
NOTE: 40 Cyls
.HFE: Χ

» Save  Santa    (Computing  with  the  Amstrad)    LISTING    ENGLISHDATE: 2016-10-28
DL: 144
TYPE: text
SiZE: 10Ko
NOTE:

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.