★ AMSTRAD CPC ★ GAMESLIST ★ RIK THE ROADIE (c) ALTERNATIVE SOFTWARE ★ |
Amstrad Action |
Rock'n'roll! Dave squeezes into his leather trousers, back combs his hair, pouts a bit, sticks out his chest, looks ridiculous and finally remembers that he's supposed to be telling how to play the game...
One... two... one... two... two, two, two..." How come roadies can never count to three? Probably because they're so whacked out. Life on the road with a rock band can be hard, but not for the band. They just strum and bash for two hours a night, party 'til 5am, crash out, get carried to the tour coach the next morning, get driven to the next venue, get woken up after somebody else has conducted the sound check, climb into a new set of clothes then stagger on stage again. But the road crew, they have a tough life. Especially Rik. In fact, Rik is the road crew for his band. He has to drive the from gig to gig, cart about all the equipment and conduct the sound checks. But the life has its silver linings - and not just the tasteless seat covers in the tour bus. There are the girlie groupies who flock around him because they thought he had access to the band (actually the band could never remember his name - then again, they usually had problems remembering their own). There's the foreign travel. There's the money. There's the chance to drive at 127 miles an hour down the motorway. Oh yeah, speeding. That reminds me -I'm supposed to be telling you about the game. Right, it's in three parts. The first section is a frantic drive in the tour bus down the motorway to the gig. Try to avoid crashes because they're so inconvenient and slow you down. In the second part you have to carry the equipment into the venue without dropping it. In the third you have to set the sound levels, making sure they don't get too high or too low. You have a time limit within which to complete all the tasks, so the quicker you get to the gig the more time you have to complete the trickier second and third sections. And when you've done it all once, you start again, this time with a tougher time limit. The band probably overslept again. AA
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Page créée en 752 millisecondes et consultée 1875 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |