★ AMSTRAD CPC ★ GAMESLIST ★ PENGUINS (c) AMSTRAD ACTION ★

Amstrad Action
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

Mr Spock would say it was “not logical". Penguins collecting diamonds? For a start, there are no diamonds in Antarctica. And if there were, it seems very doubtful that the indigenous wildlife would spend its waking hours lining them up in rows. Especially when it became apparent there were some extremely fierce monsters about trying to stop them.

But these are no ordinary penguinspwgas Thier names are "Wipeout" and "Hardrut" . And they star in a one or two-player arcade game that varie in speed from very fast to stupidity fast. They inhabit a little landscape of sliding ice blocks... some of which contain monster eggs. Oh, and there are the diamonds, too.

The idea is the line up the diamonds (by pushing them together) into either a vertical or horizontal line. Or, if that's too difficult (or not violent enough) just settle for killing all the monsters and their eggs. All this has to be accomplished within a time limit.

You push blocks and diamonds around by going up to them and pressing Fire and the appropriate direction key/joystick movement. If you can manage to push a block into a monster you kill it. Unfortunately, one of the remaining monster eggs hatches out soon afterwards.

Anything else you need to know? Oh yes. After Level Three, you have to fight off two monsters.

And the second one can push blocks around, so if you've just worked out tactics for blocking monsters in... forget 'em!

One more thing. If you slide a block into the border around the playing area, it makes it wobble for a few seconds. Any monsters next to it will be momentary stunned.

Now then, do you think you deserve a cheat for this game. Hmm... dunno, we'll have to think about it... OK. then If you redefine Wipeout's keys as the word GHOST, you switch off the collision detection. It makes the one-player game a bit wimpy, but it changes the character of the two-player game into an ice-block shoot-out. To get the game back to normal, define the keys as the word SOLID.

AA

PENGUINS
(c) AMSTRAD ACTION

Author: Chris SURAWY
Music: Tessa SURAWY

★ INFO: From the Amstrad Action #88 covertape (January 1993)

★ YEAR: 1992
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PINGO CLONE , MULTIPLAYER
★ LiCENCE: LISTING

★ AMSTRAD CPC ★ DOWNLOAD ★

Game disk:
» Penguins    ENGLISHDATE: 2012-02-21
DL: 226
TYPE: ZIP
SiZE: 15Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ

Je participe au site:
» Vous avez des infos personnel ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 279 millisecondes et consultée 2064 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.